Image: UbisoftNo screenshot of A Spanner in the Works yet. This one shows Jacob Frye (Ubisoft).
A Spanner in the Works is the first main memory of Assassin's Creed Syndicate. As Jacob Frye you board a train into Croydon's Ferris Ironworks, shut down the machines to open a locked door, and assassinate the factory's Templar owner, Rupert Ferris.
Part 1 of 1 in Sequence 1: A Spanner in the Works
Jump from George's train onto a beam and climb in through a factory window. The door Ferris uses is locked, so turn the valve that halts the machinery and wait for a thug to open it. Kill the guards in the courtyard, then climb to higher ground to scout the complex and work your way to the main building where Ferris dictates letters in his office. Assassinate him, then catch the departing train and fight off the thugs who jump aboard.
An overseer reads out new factory rules over the yard, and a child worker is pinned under a metal plate as you arrive. These scenes set up Starrick's grip on industry, which drives much of the rest of the game. The memory is also your first lesson in using the environment, from valves to air assassinations from the rafters.
Ferris taunts Jacob as he dies, saying the Templar machine that runs London has lasted a century and will outlast him. Jacob wipes a handkerchief in his blood. Two Blighters in a carriage switch the points, and the train runs off an unfinished track at a cliff edge, leaving Jacob to climb down through the wreck.
Jacob FryeJacob Frye is one of the two playable Assassins in Assassin's Creed Syndicate, the brawler of the Frye twins. In 1868 he founds the Rooks gang, fights the Blighters for every borough and goes after Crawford Starrick's inner circle one Templar at a time, from Rupert Ferris in Croydon to the Earl of Cardigan in Parliament.
Image: UbisoftA Simple Plan
A Simple Plan is Evie Frye's first memory and the second in the story. You ride a supply train into a Templar compound near Croydon, find the hidden laboratory of Sir David Brewster, and kill him to get at the Piece of Eden he is studying.
Image: UbisoftA Night to Remember
A Night to Remember is the final main memory: the twins enter the Queen's ball at Buckingham Palace, Evie retrieves the vault plans from the White Drawing Room while Jacob rescues captive Royal Guards on the roofs, and both face Crawford Starrick in the vault below.
Image: UbisoftA Room with a View
A Room with a View follows the Kenway clues to the Monument to the Great Fire and then the dome of St Paul's Cathedral, where Evie solves a disc mechanism to find the key to the Shroud's vault. Lucy Thorne is waiting, and the memory ends in a fight with her.
Image: UbisoftCable News
Cable News is a short side trip for Alexander Graham Bell: his telegraph cables never arrived, and an intercepted wire says the cargo is held at College Wharf. Bell also fits your gauntlet with a dart launcher for a hallucinogenic serum before you go.