A Spoonful of Syrup starts Jacob's investigation into Starrick's Soothing Syrup, a cheap tonic leaving its users dazed. You chase a street seller, tail a silent distributor and kidnap the distribution boss from a fight club to find out where it is made.
Part 2 of 7 in Sequence 4: A Quick and Reliable Remedy
Break up a quarrel between a syrup seller and a customer whose husband is barely conscious; the seller pulls a knife and runs, so tackle him. He points you to a daily run between the gasometers and the asylum. Find the distributor and follow him to a Starrick Brewing Company factory without being seen, then pickpocket his papers. They point to the foundry fight club, where you kidnap the boss and drag him outside.
Patience pays here. Keep to cover while tailing the distributor and only move in for the steal when nobody is facing you. The kidnap ring shrinks if you walk slowly through the crowd at the fight club.
The boss gives up the distillery, the large building beside the brewery, which is where Jacob heads in Unnatural Selection.
A woman confronts the seller because her husband drinks nothing but the syrup and has gone simple-headed on it. The seller insists it is made from the finest ingredients and pulls a knife when Jacob steps in, which starts the chase.
Image: UbisoftCable News
Cable News is a short side trip for Alexander Graham Bell: his telegraph cables never arrived, and an intercepted wire says the cargo is held at College Wharf. Bell also fits your gauntlet with a dart launcher for a hallucinogenic serum before you go.
On the Origin of Syrup
On the Origin of Syrup is a carriage interrogation: Darwin points Jacob at his old rival Richard Owen, and you hijack Owen's coach and drive it recklessly until he names the man who created Soothing Syrup.
Image: UbisoftOverdose
Overdose is the assassination of Dr John Elliotson inside Lambeth Asylum. As Jacob you explore the asylum, help a trapped nurse and stop a brutal electroshock session, then reach Elliotson's lecture theatre by hiding under the sheet of a cadaver.
Playing It by Ear
Playing It by Ear sends Evie and Henry into the Kenway Mansion, now a Templar house, following Eagle Vision clues in Thorne's notebook. You hunt for Edward Kenway's keepsakes and solve a piano puzzle that opens a secret room.