An Explosive End is the fourth Karl Marx memory and finishes Frank Morris's story: Morris has located the Templars' nitroglycerin and wants it for himself. You ride hidden in a Templar carriage to their hideout and destroy the stash.
Part 4 of 5 in Karl Marx's London Stories
Morris tells you the Templars are moving the shipment and that a carriage on the next corner will take you straight there if you hide inside. When you suggest he go home, he refuses to return to mourning and factory work and says he wants justice for his son. Climb into the carriage and wait while the driver collects her companion. At the hideout, get out and start blowing up the nitroglycerin so the Templars cannot use it.
Meet Morris, hide in the Templar carriage, ride to their hideout, destroy the nitroglycerin and then return to Marx.
Morris follows the carriage, grabs some of the explosives and refuses to give them up. A Templar shoots at him despite his warning, and the blast kills him. Marx is saddened but says he feared it would end this way, and thanks you for preventing a worse disaster.
Full sync asks for five Templar kills with nitroglycerin, so when you start setting off the crates at the hideout, wait until guards are gathered near one before you detonate it.
Hidden in the carriage, you hear the two Templars mock the anarchists and boast that nobody could break into their hideout. Both twins decide the pair can live, at least until the ride is over.
Morris refuses to go back to a cold house, a year of mourning dress and the factory, calling himself a small cog in the wheel of capital. Evie asks whether his wife would want blood on his hands; Jacob simply insists nobody is getting the nitro.
Anarchist Intervention
Anarchist Intervention is the third Karl Marx memory: Marx's friend Frank Morris, whose son died of exhaustion after an 18-hour shift, plans to steal Templar nitroglycerin and attack Parliament. You chase Morris down, take over the explosives cart and protect him from the people who want it back.
Cat and Mouse
Cat and Mouse is the first Karl Marx memory: Marx needs to pass word of a secret trade union meeting to his allies while police spies shadow him. You remove the spies so he can reach each contact, then deal with an informer inside his own circle.
Vox Populi
Vox Populi is the final Karl Marx memory: Marx is giving a speech to workers and expects someone to try to wreck it. You move through the crowd removing troublemakers quietly, then fight off the Blighters who come for Marx.
Where There is Smoke
Where There is Smoke is the second Karl Marx memory: Marx is sure a factory is hiding how many workers its machines injure, and wants the accident records. You start a fire to clear the building, bring a fire engine and use the panic to walk out with the reports.