Image: UbisoftNo screenshot of Freedom of the Press yet. This one shows Jacob Frye (Ubisoft).
Freedom of the Press introduces Alexander Graham Bell, who turns Kaylock's broken launcher into the rope launcher on your gauntlet. As Evie you then test it on Big Ben and the Palace of Westminster, fitting fuses for Bell's independent telegraph line.
Part 5 of 5 in Sequence 3: A Modern Babylon
Drive Bell's carriage to Westminster while he explains the Starrick Telegraph Company's grip on the press. Use the rope launcher to scale the clock tower and the palace roofs, fitting each fuse in turn; staying high and using ziplines covers the optional objectives. Bell then shows off a smoke bomb formula that sends his horse bolting. Finish by raiding a Blighter stronghold for metal components to craft gear upgrades, then head back to Bell's workshop.
On the ride Evie suggests calling Bell's voice telegraph a telephone. Blighters at the stronghold gossip about digging up scandal on Gladstone and Disraeli, hinting at Starrick's political plans.
Bell's mended lines carry their first independent messages. Back at the train, Ned leaves a calling card, Evie insists on chasing the Piece of Eden, and Henry gives Jacob portraits of Starrick's associates to hunt, setting up the twins' separate threads in Sequence 4.
Bell is grumbling over intercepted telegrams full of Soothing Syrup propaganda when Henry brings the twins in, his hand bandaged from earlier work on the fuses. He drops the launcher, discovers the casing comes apart and pulls out the mechanism so it fits a bracer. Jacob means to wear it, but Evie takes it and volunteers for the fuse job, so it ends up on her gauntlet.
Jacob FryeJacob Frye is one of the two playable Assassins in Assassin's Creed Syndicate, the brawler of the Frye twins. In 1868 he founds the Rooks gang, fights the Blighters for every borough and goes after Crawford Starrick's inner circle one Templar at a time, from Rupert Ferris in Croydon to the Earl of Cardigan in Parliament.Gang War: Whitechapel
Gang War: Whitechapel is the showdown for the borough: with Henry's new kukris, you lead the Rooks against Rexford Kaylock's Blighters at the Whitechapel train station, then chase Kaylock along the roof of his moving train. Winning gives the twins their Train Hideout.
Image: UbisoftCable News
Cable News is a short side trip for Alexander Graham Bell: his telegraph cables never arrived, and an intercepted wire says the cargo is held at College Wharf. Bell also fits your gauntlet with a dart launcher for a hallucinogenic serum before you go.
Somewhere That's Green
Somewhere That's Green is the first London memory: as Jacob you step off the train in Whitechapel, chase a pickpocket, race Evie up a factory roof and meet Henry Green, the Assassin who has been watching over the city. It ends with a carriage chase to shake off Blighters.
Image: UbisoftA Night to Remember
A Night to Remember is the final main memory: the twins enter the Queen's ball at Buckingham Palace, Evie retrieves the vault plans from the White Drawing Room while Jacob rescues captive Royal Guards on the roofs, and both face Crawford Starrick in the vault below.