Fun and Games has Maxwell Roth take Jacob to one of Starrick's weapons workshops to rig it with dynamite. It turns into a rescue when children are seen walking inside just as Roth's Blighters move to light the fuses.
Part 3 of 4 in Sequence 8: The Joys of Freedom
Drive Roth to the workshop and climb to his rooftop. Place the dynamite crates around the building without killing anyone. When children enter, Jacob refuses to go ahead; drop on a Blighter, then get into the burning workhouse, kick open the door and get the children out, carrying the injured ones and fighting off attackers.
The two-minute rescue timer is tight. Clear the doorway first so the able children can run, then go back for the wounded.
Roth sets off the charges anyway. Lewis delivers a farewell letter inviting Jacob to a show at the Alhambra, with Roth's pet crow dead in the box. The partnership is over.
On the drive, Roth argues that a man like Starrick builds a world around his own desires and that the only answer is to tear it apart, whatever the cost. When Jacob objects to the children, Roth says the workshop runs on child labour and that this is how it ends.
Lewis hands Jacob the box with a warning about what Roth is like when he is angry. Read together with the letter, it makes clear the show at the Alhambra is a trap.
Strange Bedfellows
Strange Bedfellows is Jacob's first outing with Maxwell Roth, leader of the Blighters, who invites him to dinner at the Alhambra Music Hall and proposes they hurt Starrick together. Roth's first idea is to blow up a dynamite shipment at St Pancras station.
Triple Theft
Triple Theft is a kidnapping tour of London with Maxwell Roth riding along: Jacob grabs three of Starrick's people, an art procurer at the National Gallery, a security chief in St James' Park and a police informant inside Scotland Yard, and delivers them to Roth's boat.
Image: UbisoftFinal Act
Final Act ends Sequence 8 at the Alhambra Music Hall, where Maxwell Roth stages a masked performance for Jacob. You steal a mask to get in, deal with Roth's decoys and corner him above the stage.
Image: UbisoftA Bad Penny
A Bad Penny ends Sequence 6 inside the Bank of England. Jacob joins a guided tour, interrogates the guard captain and bank manager, and reaches Philip Twopenny in the vault before his men can finish the robbery.