The Apothecary Twins is the first Spy Hunt memory in the World War I simulation: Churchill sends Lydia Frye after a spy posing as a nurse who collects blood samples, and her brother who supplies her drugs. You spot their meeting and kill both.
Part 5 of 7 in World War I
Churchill tells Lydia that one of the spies is posing as a nurse, filling strange cubes with soldiers' blood and handing them to an unknown partner. Catch them during one of these handovers.
The sister is said to be a scientist who runs odd experiments on her patients; her twin brother supplies the drugs she gives them. They use the chaos of the war to keep working.
Find the nurse, watch for the meeting with her accomplice and kill them both. For full sync, carry the nurse's body to the morgue.
The twins are part of the spy ring Churchill wants gone. He passes Lydia his intelligence in person before each hunt, and every kill brings her closer to the group's leader, known only as the Master Spy.
Full sync is not about how you kill the twins but what happens after: pick up the Night Nurse's body and carry it to the morgue rather than leaving it where she falls.
Juno interrupts once the twins are dead and speaks to the Initiate directly, one of several such breaks in the simulation.
The Darkest Hour
The Darkest Hour is the first World War I memory: as Lydia Frye in September 1916, you clear German spies from a safehouse, find a hidden radio guiding zeppelins inside Tower Bridge, then man an anti-aircraft gun on a boat to bring down the raid's escorts.
The Magpie
The Magpie is the second Spy Hunt memory of the World War I simulation: a spy held in the Tower of London has been telling anyone who listens about the Assassins, and Churchill offers Lydia Frye the chance to silence him. Best done by getting the guards to kill him.
The Master Spy
The Master Spy is the final memory of the World War I simulation: Lydia Frye leads Churchill's men against the spy ring's headquarters in a carpenter's shop, chases the ringleader when he escapes, and finally assassinates him.
17 Walpole Lane
17 Walpole Lane is the last Spy Hideout memory in the World War I simulation. Lydia Frye raids a house run by a cross-loving new tenant and his hired thugs, takes the spies' documents and frees two captured allies.