Guerrillas Don't Float is a Los Bandidos Operation against an FND weapons shipment at sea. Your squad boards the ship to take the guns before they reach the regime.
Part 17 of 25 in Los Bandidos Operations
Start it from the Bandido Board at a guerrilla camp. Assign a leader and enough recruits, wait for the squad to get in position, then answer their call at each step. Every step offers three choices with different risks and rewards.
1. How much is too much: pick the size of the raid team. 2. Mecha-find: deal with the FND mech suits. 3. Decide what to do as the ship sinks.
Safer options cost more resources or give smaller rewards, while risky ones can get recruits killed for good. If you are short on recruits, take the careful route and save the gambles for when you have people to spare.
A Flying Foe
A Flying Foe is a Los Bandidos Operation where Libertad's plans keep leaking to the FND by carrier pigeon. Your squad finds the source and grounds the birds for good.
A Tower and a Tale
A Tower and a Tale is a Los Bandidos Operation where your squad must hold an old fort with very few fighters. The plan is to scare off the FND with the legend of a ghost shark.
AWOL Zealots
AWOL Zealots is a Los Bandidos Operation against FND deserters. They have built a mobile anti-aircraft site and use it to shell villages, so your squad has to track it and stop it.
Base Raid
Base Raid is a Los Bandidos Operation against an offshore FND base. The regime hoards supplies there and holds hostages, and your squad goes in for both.