Bill's Town brings Joel and Ellie to Lincoln, Massachusetts, a small town that Joel's paranoid contact Bill has rigged with traps to keep the infected out. Bill owes Joel a favor, so you team up with him to find a working car, which means a trip through a clicker-filled graveyard and an infected high school.
Part 4 of 12 in Main story
1. The Woods: into Lincoln and its traps. 2. Safehouse: Bill's bar and his church base. 3. Graveyard: sneaking through clickers to the school. 4. High School Escape: the school, the gym and the escape by truck.
Ellie sees forest for the first time. Past an old water tower you follow a column of smoke into town, where barricades, nail bombs and snares guard Bill's safehouses. A snare in a garage leaves Joel hanging upside down, shooting runners while Ellie saws at the rope, until Bill shows up and leads you through a laundromat into a bar. Four notes and Wang's pendant are here.
Bill is angry about the noise. Joel asks for a car to reach Tommy in Wyoming, but Bill only has parts, and the battery they need is in a military truck at the high school. At his church you stock up; Ellie asks for a gun and Joel says no, and Bill says this job settles what he owes Joel. Bill's map, three of his notes, Vincent's pendant and the shiv manual are in this section.
The three of you creep through a graveyard full of clickers, then fight across the rest of town to the school, clearing runners outside and climbing in through a window where the army truck crashed. A boy's diary and Mrozik's pendant are here.
A horde drives you inside, and Bill finds the truck's battery already gone. You fight through the halls to the gym and a bloater, then escape into a nearby house where a truck sits in the garage with the battery in it. Everyone pushes it downhill to start it, Ellie steers until you are clear, and Bill sends you on your way with the hose.
In that house the group finds Bill's former partner Frank, who took his own life after being bitten; he had taken the battery to leave town. If you pick up his note and give it to Bill, Bill reads it, crumples it and throws it down. Picking up the crumpled note afterward earns the In Memoriam trophy, and both versions of the note count as artifacts.
The Outskirts
The Outskirts takes Joel, Tess and Ellie out of the Boston quarantine zone and across the ruined city toward the capitol building, where Fireflies are meant to collect Ellie. It is where you meet clickers and learn to slip past them with thrown bricks and bottles, on a route through downtown, the Goldstone Building and a history museum.
Image: Naughty Dog / PlayStationBus Depot
Bus Depot opens in the spring of 2034 as Joel and Ellie walk into Salt Lake City, aiming for the Fireflies at Saint Mary's Hospital. The route runs along a highway full of dead cars, through the Logan James bus station and an abandoned quarantine zone, and down into a flooded tunnel full of infected.
Jackson
Jackson is the short closing chapter of the main story: you play as Ellie, walking through the woods with Joel toward Tommy's settlement in Wyoming in the spring of 2034. It has one section, the Epilogue, and one collectible, the comic Singularity.
Image: Naughty Dog / PlayStationLakeside Resort
Lakeside Resort jumps to winter and puts you in control of Ellie near Silver Lake, Colorado, hunting with a bow and searching for medicine. She runs into two strangers, David and James, and for part of the second half the game switches you back to Joel.