Operation: Dynamite Boat is the first Queen Victoria memory: a ship of Templars is bringing dynamite from Boston up the Thames, and you help Alfred Fleming's secret service ambush it. Afterwards you catch the faction's fleeing leader alive.
Part 1 of 4 in Queen Victoria's London Stories
Fleming first asks you to get a police carriage out of the area so nothing alarms the enemy; drive it away. Next, move his agents, who are disguised as civilians, into their ambush positions. When the ship docks, attack its Templar crew. Fleming then spots their leader running and wants him delivered alive, so chase him down, kidnap him and bring him to Fleming's carriage.
Meet the Queen, meet Fleming at the docks, remove the police carriage, place the agents, kill the Templars from the ship, kidnap the escaping leader and deliver him to Fleming.
Fleming's people take charge of the dynamite and he takes the prisoner off to question him about what the rest of the faction is planning.
The optional objective is an air assassination from a crane. Before the ship docks, climb one of the dockside cranes overlooking the ambush and drop onto a Templar from it once the fighting starts.
Fleming introduces himself as the head of Her Majesty's secret service. The ship is coming from Boston with dynamite in its hold and Templars for a crew. Once caught, the leader swears the Order will rise again now that Starrick is dead, and Jacob remarks that he is hardly Grand Master material.
Operation: Drive for Lives
Operation: Drive for Lives is the third Queen Victoria memory: the Templar leader has escaped and is believed to be hiding in Westminster. You trail his carriage to Victoria Station, then have to rush a lit cart of explosives away from the crowds.
Operation: Locomotive
Operation: Locomotive is the second Queen Victoria memory: the Templar prisoner will not talk to Fleming, so the Queen sends you to get answers. A short fight gets you the details of a train packed with dynamite heading for a crowded station, and you have to stop it.
Operation: Westminster
Operation: Westminster is the last Queen Victoria memory: the remaining Templar bombers have got into the Houses of Parliament with their explosives. You work through the building with Fleming, removing bombers one by one, then deal with the leader and defuse the charges.
Image: UbisoftA Night to Remember
A Night to Remember is the final main memory: the twins enter the Queen's ball at Buckingham Palace, Evie retrieves the vault plans from the White Drawing Room while Jacob rescues captive Royal Guards on the roofs, and both face Crawford Starrick in the vault below.