Operation: Westminster is the last Queen Victoria memory: the remaining Templar bombers have got into the Houses of Parliament with their explosives. You work through the building with Fleming, removing bombers one by one, then deal with the leader and defuse the charges.
Part 4 of 4 in Queen Victoria's London Stories
Find Fleming crouched behind a wall outside. The first target is in a corridor surrounded by civilians and carries a bomb he will set off if he sees you, so take him by surprise. Then hunt down the other five bombers quietly. The leader breaks away from Fleming; chase him until he grabs Disraeli as a hostage, shoot him without hitting the Prime Minister and then defuse the remaining charges.
Meet the Queen, find Fleming at Parliament, kill the first bomber unseen, eliminate the five other bombers, chase the leader, free Disraeli and defuse the bombs.
Disraeli takes both twins to the Queen's carriage. She praises their loyalty and talks of strengthening the Empire together; Evie politely refuses on behalf of the Creed, and Victoria accepts this and gives them gifts before leaving.
Full sync asks you to make a Templar kill himself without harming any innocents, so whatever method you use, try it only on a bomber who is well away from civilians.
Cornered with Disraeli, the leader claims the building is rigged to go off at the last stroke of twelve and that centuries of history will vanish in a second. Disraeli demands that you kill him, and once free sends you straight after the bombs.
Image: UbisoftMotion to Impeach
Motion to Impeach is the assassination of the Earl of Cardigan inside the Palace of Westminster. Jacob steals a password, takes a policeman hostage to walk into Westminster Hall, and has an opposing MP lead him straight to Cardigan's office.
Operation: Drive for Lives
Operation: Drive for Lives is the third Queen Victoria memory: the Templar leader has escaped and is believed to be hiding in Westminster. You trail his carriage to Victoria Station, then have to rush a lit cart of explosives away from the crowds.
Operation: Dynamite Boat
Operation: Dynamite Boat is the first Queen Victoria memory: a ship of Templars is bringing dynamite from Boston up the Thames, and you help Alfred Fleming's secret service ambush it. Afterwards you catch the faction's fleeing leader alive.
Operation: Locomotive
Operation: Locomotive is the second Queen Victoria memory: the Templar prisoner will not talk to Fleming, so the Queen sends you to get answers. A short fight gets you the details of a train packed with dynamite heading for a crowded station, and you have to stop it.