Pressed Flowers is Evie Frye's herbarium memory, listed as the Epilogue: Henry Green starts a book of pressed flowers, Evie offers to collect samples around London, and their conversations about flower meanings mark how close they have grown.
Part 1 of 1 in Epilogue
Part one starts on the train when Henry shows Evie his herbarium and admits he has no time to fill it. Collecting pressed flowers across the city moves the memory on: the middle conversation happens after around a dozen, and the last one once thirty are in the book.
Henry and Evie trade the Victorian meanings of mignonette, love-in-a-mist (also called devil-in-a-bush), narcissus and iris. Evie jokes about buying narcissus for Jacob.
The final part is set after Starrick's death, with Evie and Henry now a couple. She finds a bouquet with a hidden message, a red tulip among it, and Henry declares his love and proposes. She says yes.
Besides completing the memory, collecting every pressed flower earns the Language of Flowers achievement. The memory also fills in Evie and Henry's relationship between the main story beats.
Henry admits he has no time to gather flowers himself, so Evie offers. By the second conversation they are laughing together, and Henry promises to send a bouquet, to which Evie adds that it should be irises.
Image: UbisoftA Night to Remember
A Night to Remember is the final main memory: the twins enter the Queen's ball at Buckingham Palace, Evie retrieves the vault plans from the White Drawing Room while Jacob rescues captive Royal Guards on the roofs, and both face Crawford Starrick in the vault below.
Change of Plans
Change of Plans sends Evie and Henry after the architectural plans that may show a vault Prince Albert added to Buckingham Palace. Maharajah Duleep Singh tells them Starrick's people got there first, and the job goes wrong when Henry is taken.
Image: UbisoftFreedom of the Press
Freedom of the Press introduces Alexander Graham Bell, who turns Kaylock's broken launcher into the rope launcher on your gauntlet. As Evie you then test it on Big Ben and the Palace of Westminster, fitting fuses for Bell's independent telegraph line.
Playing It by Ear
Playing It by Ear sends Evie and Henry into the Kenway Mansion, now a Templar house, following Eagle Vision clues in Thorne's notebook. You hunt for Edward Kenway's keepsakes and solve a piano puzzle that opens a secret room.