Stealing from the Poor is the third Last Maharaja memory: Duleep Singh has learned the British India Company has stolen a fortune from Punjab, and wants it sent back. With Evie, you track the company's accountant from a pub to the vaults of the Bank of England.
Part 3 of 10 in The Last Maharaja
Ask around the pub where the accountant drinks; the barman says he left for the bank with two strangers even though it is closed. Find another way into the Bank of England and search the vaults. The accountant is being threatened by two Templars; you and Duleep each take one out quietly. More Templars arrive, so carry the injured accountant out.
Meet Duleep in the park, question people at the pub, get into the Bank of England, find the accountant in the vaults, kill the two Templars unseen with Duleep, carry the accountant out and put him in Duleep's carriage.
The accountant does not know what the company wants with the gold, but tells you it has been taken to a warehouse in Southwark. Duleep drives him to hospital.
Full sync asks you to stay undetected throughout. Duleep secures a safe route while you slip into the closed bank alone, so move carefully through the vaults, wait for him before striking at the two Templars, and when more of them burst in, get out with the accountant rather than fighting.
The Templars in the vault are punishing the accountant for talking too freely, reminding him that the company's accounts are confidential. Once safe, he remarks that nobody holds people hostage when the news is good.
A Golden Path
A Golden Path is the fourth Last Maharaja memory: you and Duleep Singh raid the warehouse where the British India Company keeps the stolen Punjabi gold, then race the treasure carriage to the docks with Templars on your tail. Duleep, who calls himself the fourth-best shot in London, rides shotgun.
A Good Send-Off
A Good Send-Off is the fifth Last Maharaja memory: the stolen gold is aboard a boat heading down the Thames, and you and Duleep Singh guard it from Templars on the banks, on bridges and finally on board. It plays as a river escort with a stealthy finish at the last dock.
A Good Shot
A Good Shot is the first memory of The Last Maharaja: at a garden party in the grounds of Buckingham Palace, Henry Green asks you to smooth things over with Duleep Singh after an argument. Duleep challenges you to a bottle-shooting game, and during his turn someone fires a second shot.
Information Intercepted
Information Intercepted is the second Last Maharaja memory: Henry Green believes the British India Company is intercepting Duleep Singh's letters, as it did years ago with letters to his mother. You set up Rook ambushes on a mail convoy and a train to take the letters back.