The Last Maharaja is a DLC pack of ten memories in which Jacob and Evie help Duleep Singh, the last Maharaja of Punjab, now living in England, push back against the British India Company and the Templars working with it. You can play it from Sequence 3, though its story is set after Sequence 9.
Henry and Duleep fall out at a garden party over Duleep's reluctance to risk his place at court for India's cause. The twins discover that someone is trying to silence Duleep and that the British India Company is acting alongside the Templars. Over the pack you recover his intercepted letters, return stolen Punjabi gold, steal the Koh-i-Noor diamond from the Tower of London and track down the man behind the attacks.
1. A Good Shot. 2. Information Intercepted. 3. Stealing from the Poor. 4. A Golden Path. 5. A Good Send-Off. 6. Off the Rails. 7. Much Ado About Drinking. 8. The Great Jewel Heist. 9. The Sandman. 10. The Final Showdown.
The attacks are run by Brinley Ellsworth, Duleep's childhood friend, who turns up at the first garden party. In the end Duleep refuses to let Evie kill him, and decides that the Assassins' way is not his.
The memories move across London: a garden party in the Buckingham Palace grounds, the vaults of the Bank of England, a meeting outside Lambeth Asylum, a boat down the Thames, Southwark station, The George in the City of London, the Tower of London, a foundry by the docks and finally Lambeth Cemetery. Most can be played as either twin, but Stealing from the Poor is Evie's and Much Ado About Drinking is Jacob's.
Image: UbisoftA Night to Remember
A Night to Remember is the final main memory: the twins enter the Queen's ball at Buckingham Palace, Evie retrieves the vault plans from the White Drawing Room while Jacob rescues captive Royal Guards on the roofs, and both face Crawford Starrick in the vault below.
Murder at the Palace!
Murder at the Palace! is the final Dreadful Crimes case: Frederick Abberline calls you to Buckingham Palace, where a guard lies dead in Queen Victoria's study on the day of a knighting ceremony. The case pulls in clues from every earlier crime and ends with a rooftop standoff.
Operation: Drive for Lives
Operation: Drive for Lives is the third Queen Victoria memory: the Templar leader has escaped and is believed to be hiding in Westminster. You trail his carriage to Victoria Station, then have to rush a lit cart of explosives away from the crowds.
Operation: Dynamite Boat
Operation: Dynamite Boat is the first Queen Victoria memory: a ship of Templars is bringing dynamite from Boston up the Thames, and you help Alfred Fleming's secret service ambush it. Afterwards you catch the faction's fleeing leader alive.