Lieutenant James Weaver is the Militia's chemist at Wizard Island, working on an advanced napalm to burn out Freaker hordes. Garret introduces him right after Deacon enlists. He gives Deacon jobs in the Blow It Up Good storyline.
Weaver is eccentric, chatty and friendly. He warms to Deacon quickly, though Deacon takes longer to return it.
Weaver races Sarah to deliver a working weapon to Garret first. He also hit on her until she broke his arm.
After Jiminez dies, Garret confines Weaver to the Ark under guard. Weaver helps Deacon and Sarah try to escape by distracting the guards.
During the assault on Wizard Island, Weaver refuses to hand Skizzo the detonator and pulls a knife on him. After the Militia falls, Weaver takes charge of the Wizard Island camp.
Weaver's Blow It Up Good storyline gives you the Napalm Molotov at 86%. It burns hotter and spreads wider than a normal Molotov, which makes it a top Horde weapon. I Tried To Hit That Once has you collect polystyrene along a highway while Criers dive at you, then test the napalm with him. Leave All That By The Door is a cinnabar run into the Lost Cabin Mine. He's Not Big On Tunes is a quick errand to find his MP3 player. His jobs pay Wizard Island trust and credits.
I Know Things Are StrangeSarah needs yeast for her work at Wizard Island. You head out on a supply run to find some and bring it back to her lab.
For An Outlaw BikerThe final push into the Ark on Wizard Island. You fight through the Militia inside, save Weaver, settle things with Skizzo and head for the Colonel's chamber.
I Tried To Hit That OnceWeaver needs polystyrene for a new weapon. You collect it from the roadsides around Crater Lake and bring it back to Wizard Island so the two of you can test the result.
You Alone I Have SeenCaptain Kouri wants Weaver's new Napalm Molotov tested on a real horde. You take on the Chemult horde of 300 Freakers, then report back to Kouri.
Shadow Of DeathDeacon tries to get Sarah off Wizard Island. You take out the Militia's RPG, reach Sarah's lab in the Ark and lead her to the top of the volcanic cove.
A War We Can WinA War We Can Win is the story mission where Deacon arrives at Wizard Island, the Deschutes County Militia's fortress in Crater Lake. Colonel Garret walks you through the base and explains what his Militia is fighting for.
Image: Bend Studio / PlayStationSarah Whitaker
Sarah Whitaker is Deacon's wife, a botanist with two PhDs who studied rare plants at Cloverdale's Iron Butte lab. You get to know her through flashback missions in the I Remember storyline. Deacon believes she was lost in the first days of the outbreak.
Matthew Garret
Colonel Matthew Garret leads the Deschutes County Militia from its base on Wizard Island in Crater Lake. His army aims to wipe out the Freakers and store humanity's knowledge in a cave he calls the Ark. Deacon works under him in the Law And Disorder storyline.
Derrick Kouri
Captain Derrick Kouri commands the Militia's Diamond Lake outpost and is second in command to Colonel Garret. Deacon meets him after saving two of his soldiers, and Kouri brings him into the Militia. He is wearing the Mongrels ring Deacon gave Sarah.
Skizzo
Skizzo is one of the heads of security at Iron Mike's Lost Lake camp. He objects to Deacon and Boozer coming back from the moment they arrive. You work with him on runs for explosives in the Keep Your Friends Close storyline.