73 weapons in Days Gone.
.22 Repeater
The .22 Repeater is a Poor-condition primary rifle you unlock at Tucker's Hot Springs camp. It fires fast and its ammo is everywhere, but each shot hits soft. Use it for early Swarmer packs, then replace it.
.50 BFG
The .50 BFG is a Special Forces sniper rifle sold at Wizard Island from Trust level 2. It hits harder than almost anything in the game and holds 10 rounds. Bring it for Reachers, Ragers and anything you want dead in one shot.
2x4
The 2x4 is a plank of lumber you pick up off the ground and swing until it breaks. It is weak on its own, but crafting recipes turn it into the Spiked 2x4 and the 2x4 Axe. Treat it as raw material for something better.
9mm
The 9mm is the pistol Deacon starts with, and it is the weakest sidearm in the game. It only ever comes in Junk condition. Swap it for the SAP9 at Hot Springs as soon as you can, since that costs just 500 credits.
Attractor
The Attractor is a crafted noisemaker that draws nearby Freakers to it. You learn it after Do You Have My Back?. Use it to pull Freakers away or onto traps and bombs.
Attractor Bomb
The Attractor Bomb is a noisy explosive that pulls Freakers in before it goes off. Its recipe sits in the Wagon Road Ambush Camp bunker. It is the easiest way to group a pack and kill it at once.
Auto Shotgun
The Auto Shotgun is a Special Forces drum-fed shotgun you get free from the Horde Killer storyline. It fires shells as fast as you pull the trigger. It is one of the best close-range tools for Freaker crowds and Breakers.
Badlands Big Game
The Badlands Big Game is a Special Forces lever-action rifle for the primary slot. It reloads slowly, but every shot is accurate and heavy. It is a strong pick if you like to fight humans and big Freakers from range.
Baseball Bat
The Baseball Bat is a common wooden melee weapon you find lying around. On its own it breaks fast, but it is the base for the Spiked Bat, Bat Axe and Superior Club. Keep one handy for crafting.
Baseball Bat Axe
The Baseball Bat Axe is a crafted melee weapon: a wooden bat with a saw blade bolted on. The recipe sits in the bunker of the fourth Ambush Camp you clear. It hits much harder than a spiked bat for almost the same parts.
BND-150
The BND-150 is an experimental IPCA sniper rifle that exists only in New Game Plus. It unlocks once you finish the main story again in that mode. It fires 6mm rounds and three craftable dart types, which makes it the most flexible special weapon.
Boot Knife
The Boot Knife is Deacon's always-equipped blade, and it never breaks. It handles stealth kills and finishes grapples when your melee weapon is gone. Skills make its combos hit hard enough to rely on.
Boozer's Shotgun
Boozer's Shotgun is the pump shotgun you carry in the opening hours, and the first primary weapon Deacon gets. It hits hard enough to make Breakers stumble. You hand it back early, then unlock it for good late in He's My Brother.
C8 Rifle
The C8 Rifle is an Average-condition semi-automatic sniper rifle for the special slot. It lets you take precise shots from far away. The Lost Lake merchant sells a magazine upgrade that takes it from 5 to 7 rounds.
Chicago Chopper
The Chicago Chopper is a drum-fed Military Spec submachine gun sold at Wizard Island from Trust level 2. It has the highest fire rate and a 55-round drum. It is a primary-slot answer to Freaker crowds at close range.
Combat Shotgun
The Combat Shotgun is a Military Spec pump-action shotgun sold at Hot Springs from Trust level 3. It hits hard with a tight spread and holds 9 shells. It is the best buyable pump gun in the north.
Crossbow
The Crossbow is an Average-condition special weapon for silent kills. It reloads slowly, but bolts make no noise. It gets more useful as you unlock more bolt recipes.
Crowdbreaker
The Crowdbreaker is a bullpup double-barrel shotgun with two tube magazines and 16 shells. Blair sells it at Lost Lake from Trust level 2. It fires slowly but rarely needs a reload, which makes it a strong pick for close fights.
Drifter Crossbow
The Drifter Crossbow is the Military Spec upgrade to the standard crossbow. It is still silent, and it fires every bolt type: standard, Residue, Incendiary, Poison and Explosive. It is the best special weapon for stealth.
Eliminator
The Eliminator is a Military Spec heavy pistol that can drop a Freaker in one shot. Jacob D'Angelo sells it at Wizard Island from Trust level 2. Expect heavy recoil and 9 rounds a magazine.
Fence Post
The Fence Post is a common wooden melee weapon you pull from the world. It is weak alone, but it can become the Spiked Fence Post or the Fence Post Axe. Use it as a crafting base when you have nails or a saw blade.
Fire Axe
The Fire Axe is a heavy found melee weapon, often lying near fire trucks. Marauders and elite Rippers in Iron Butte carry them too. It hits hard and is worth grabbing whenever you see one.
Flashbang
The Flashbang is a military stun grenade you buy at camps from Trust level 2. It blinds and stuns enemies so you can get away or line up kills. It is cheap and handy against human ambushes.
Frag Grenade
The Frag Grenade is a military fragmentation grenade you cannot craft. Hot Springs, Lost Lake and Wizard Island sell them from Trust level 3. Use them on human groups behind cover and on tight Freaker packs.