Days Gone skills: every skill in each tree
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About this list
Skills are how Deacon gets tougher between story beats. The Melee, Ranged and Survival trees each unlock in tiers, and NERO Injectors form a small set of their own.
The tables below list every skill by tree, in tier order, with the effect in plain words.
Every skill by tree
Melee (15)
| Skill | Tier | Cost | What it does |
|---|---|---|---|
| Escape Artist | 1 | 1 skill point | Lets you kill a smaller enemy right after breaking out of its grapple. |
| Field Repairs | 1 | 1 skill point | Lets you fix melee weapons using scrap. |
| Juice Up | 1 | 1 skill point | Makes Stamina Cocktails restore more at first and last longer. |
| Busted Up | 2 | 1 skill point | Restores some stamina with each melee kill. |
| Hard Hitter | 2 | 1 skill point | Raises damage for crafted and found melee weapons. |
| Talk Shit, Get Hit | 2 | 1 skill point | Lets you chain longer combos with melee weapons. |
| Bull Rush | 3 | 1 skill point | Lets a sprinting melee attack stun a regular human or a Swarmer. |
| Lightning Reflexes | 3 | 1 skill point | Lets you roll to get back up quickly after a knockdown. |
| The Reckoning | 3 | 1 skill point | Gives melee weapons a chance at a critical takedown on humans, Swarmers and Newts. |
| Home Run | 4 | 1 skill point | Raises damage for crafted and found melee weapons by a large amount. |
| Just Roll With It | 4 | 1 skill point | Cuts the stamina cost of rolling by a lot. |
| Rock On | 4 | 1 skill point | Lets a thrown rock stun weaker enemies. |
| Executioner | 5 | 1 skill point | Lets you stealth attack heavy Freakers, and kill heavy Freakers or large animals when breaking a grapple. |
| Retribution | 5 | 1 skill point | Raises the chance of a critical hit or takedown by 25%. |
| Switch It Up | 5 | 1 skill point | Doubles the damage of Boot Knife combos. |
Survival (15)
| Skill | Tier | Cost | What it does |
|---|---|---|---|
| Eye For Detail | 1 | 1 skill point | Keeps Survival Vision icons on screen for longer. |
| Hawkeyed | 1 | 1 skill point | Shows plants on the minimap. |
| Thorn In Your Side | 1 | 1 skill point | Gives a chance to recover some crossbow bolts after firing them. |
| Eagle-Eyed | 2 | 1 skill point | Extends the range of Survival Vision. |
| Green Thumb | 2 | 1 skill point | Doubles the plants you get each time you gather. |
| Thief In The Night | 2 | 1 skill point | Makes less noise when moving or dropping down. |
| Catch Your Breath | 3 | 1 skill point | Shortens the wait before stamina starts to recover. |
| Ear To The Ground | 3 | 1 skill point | Highlights enemies with an outline in Survival Vision. |
| The Butcher | 3 | 1 skill point | Gives more meat when harvesting animals. |
| Carry That Weight | 4 | 1 skill point | Adds inventory space for crafting parts, traps and throwables. |
| Monkey Wrench | 4 | 1 skill point | Makes scrap twice as effective when repairing the bike. |
| Second Wind | 4 | 1 skill point | Gives an adrenaline boost when your health runs low. |
| Shape Up | 5 | 1 skill point | Makes stamina regenerate much faster. |
| Six Feet Over | 5 | 1 skill point | Gives back some stamina when you take damage. |
| The Alchemist | 5 | 1 skill point | Makes Health Cocktails restore more at first and last longer. |
Ranged (15)
| Skill | Tier | Cost | What it does |
|---|---|---|---|
| Fight And Flight | 1 | 1 skill point | Lets you move and aim ranged weapons more precisely. |
| Focused Shot | 1 | 1 skill point | Lets you trigger Focus while aiming a ranged weapon. |
| Vicious Cycle | 1 | 1 skill point | Lets you follow a melee hit with a ranged shot that does heavy damage. |
| Crowd Control | 2 | 1 skill point | Shortens the Focus cooldown. |
| Hyperfocus | 2 | 1 skill point | Makes Focus Cocktails restore more at first and last longer. |
| Suppressing Fire | 2 | 1 skill point | Gives ranged weapons more stopping power against weaker enemies while Focus is active. |
| Iron Grip | 3 | 1 skill point | Cuts ranged weapon recoil by a lot. |
| Nocked Up | 3 | 1 skill point | Raises crossbow bolt damage by a lot. |
| On The Move | 3 | 1 skill point | Lets you reload ranged weapons while sprinting. |
| Deadshot | 4 | 1 skill point | Makes ranged weapons more accurate. |
| Quick Reload | 4 | 1 skill point | Shortens reload times for ranged weapons. |
| Under Pressure | 4 | 1 skill point | Stops reloading from draining Focus. |
| Head Rush | 5 | 1 skill point | Restores health when you kill with a headshot. |
| Two Birds, One Bullet | 5 | 1 skill point | Lets ranged weapon shots pierce through more targets. |
| Up The Ante | 5 | 1 skill point | Raises ammo capacity for every ranged weapon. |
NERO Injectors (3)
| Skill | Tier | Cost | What it does |
|---|---|---|---|
| NERO Injector: Focus | – | – | Permanently increases Focus. |
| NERO Injector: Health | – | – | Permanently increases Health. |
| NERO Injector: Stamina | – | – | Permanently increases Stamina. |
Tips
- Low-tier skills cost the least, so check the cost column before you save points for a big one.
- Each tree is listed in tier order, so you can see what a skill leads to before you buy it.
- Check each skill's page for its full effect before you spend points.
More for this game: the days gone hub and the checklist tracker.
Sources
- Community wiki for this game, used to check facts; every entry is written in our own words and credits its own source page.