Image: Bend Studio / PlayStationNo screenshot of I've Got A Plan yet. This one shows Sarah Whitaker (Bend Studio / PlayStation).
Sarah sends you out from Wizard Island to gather samples of water hemlock. The Militia thinks it is for a new weapon, but Deacon has his own plans.
Part 14 of 19 in I'm Never Giving Up
Sarah has no intention of making a poison weapon for the Militia. The hemlock run is a stall to buy time. Meanwhile Deacon tries to work out how to get them both off the island.
1. Collect the water hemlock samples. 2. Bring them back to Sarah.
Image: Bend Studio / PlayStationA War We Can Win
A War We Can Win is the story mission where Deacon arrives at Wizard Island, the Deschutes County Militia's fortress in Crater Lake. Colonel Garret walks you through the base and explains what his Militia is fighting for.
Image: Bend Studio / PlayStationAfraid Of A Little Competition?
Afraid Of A Little Competition? is a Wizard Island story mission for Sarah. She needs another supply for her work, this time a bag of silicate, and sends you out into the Crater Lake region to find it.
Image: Bend Studio / PlayStationFor An Outlaw Biker
The final push into the Ark on Wizard Island. You fight through the Militia inside, save Weaver, settle things with Skizzo and head for the Colonel's chamber.
Image: Bend Studio / PlayStationI Know Things Are Strange
Sarah needs yeast for her work at Wizard Island. You head out on a supply run to find some and bring it back to her lab.