Colonel Garret is addressing Wizard Island again. Go to the gathering spot in Crater Lake and listen to his speech with the rest of the camp.
Part 14 of 14 in Law And Disorder
Garret tells the crowd that race and background mean nothing to him, only what a person does. What he wants is obedience, order and discipline. Deacon notes the overlap with Iron Mike's views, minus the preaching, and decides he can play along for now.
1. Go to the speech location. 2. Listen to Colonel Garret.
Image: Bend Studio / PlayStationA War We Can Win
A War We Can Win is the story mission where Deacon arrives at Wizard Island, the Deschutes County Militia's fortress in Crater Lake. Colonel Garret walks you through the base and explains what his Militia is fighting for.
Image: Bend Studio / PlayStationEvil Surrounds Us
Colonel Garret is giving another speech at Wizard Island in Crater Lake. Head to the gathering spot and listen to what he has to say to his soldiers.
Image: Bend Studio / PlayStationFor An Outlaw Biker
The final push into the Ark on Wizard Island. You fight through the Militia inside, save Weaver, settle things with Skizzo and head for the Colonel's chamber.
How Far We've Fallen
Colonel Garret calls you in to report on Wizard Island. It is a short meeting mission with the Militia's leader.