Image: Bend Studio / PlayStationOfficial screenshot from Bend Studio / PlayStation.
The Molotov Cocktail is a craftable fire bomb you learn in the prologue. It sets Freakers alight and burns over an area. It is cheap to make and one of the most useful throwables all game.
Burn Freaker nests, thin packs at chokepoints and set Newts or humans on fire. It also helps against a Breaker or Rager by doing damage over time.
The Napalm Molotov spreads flames much wider and suits Hordes better. It costs scarcer parts. Use regular Molotovs for everyday work and save Napalm for Hordes.
Do not throw one at your feet in a melee scrum. Carry That Weight raises how many throwables you can carry.
Attractor
The Attractor is a crafted noisemaker that draws nearby Freakers to it. You learn it after Do You Have My Back?. Use it to pull Freakers away or onto traps and bombs.
Attractor Bomb
The Attractor Bomb is a noisy explosive that pulls Freakers in before it goes off. Its recipe sits in the Wagon Road Ambush Camp bunker. It is the easiest way to group a pack and kill it at once.
Flashbang
The Flashbang is a military stun grenade you buy at camps from Trust level 2. It blinds and stuns enemies so you can get away or line up kills. It is cheap and handy against human ambushes.
Frag Grenade
The Frag Grenade is a military fragmentation grenade you cannot craft. Hot Springs, Lost Lake and Wizard Island sell them from Trust level 3. Use them on human groups behind cover and on tight Freaker packs.