Image: Rebel Wolves / Bandai NamcoNo screenshot of Home Sweet Home yet. This one shows Coen (Rebel Wolves / Bandai Namco).
This quest deals with Coen's guilt over his family's past, set inside a looping nightmare. It is hidden and hard, with no vampire form, but it holds the secret Together Forever trophy.
Go into Silts Tower in The Silts and climb to the top floor. Open the door there. Save by hand first, because failing can trap you in the dream.
Talk to your family, then fight two waves of red spectres and the Keeper of Nightmares to save them. Then follow a voice through a cave and portal to the church, help the priest recall his sermon, and chase a boy to the meadow.
Beating the boss restarts the dream. To get out, inspect the well during the second enemy wave on loops two to four. Leaving that way gives you the Astrologer's Ring. Start a fifth loop for the secret ending and Together Forever. Save before the fourth boss fight.
Coen finally lets go of the guilt he carried over Alin's drowning.
AlinAlin is Coen's younger brother, who drowned as a child after falling through cracked ice. You never play alongside him, but his death shapes Coen, his mother Esme and the quest Home Sweet Home.
CoenCoen is the main character you play. A young farmer from Laslea, he becomes a Dawnwalker, human by day and vampire by night, and has 30 days to save his captive family from Brencis.
Image: Rebel Wolves / Bandai NamcoA Monk and a Saint
In A Monk and a Saint, Coen searches Svartrau for clues to a sword said to be hidden in the city's crypts. It ends in a tough boss fight and gives you the broken sword you need for Forge It Anew.
Image: Rebel Wolves / Bandai NamcoPrologue
The prologue is the opening part of the story. It is set in Laslea, before the open world unlocks. Every side quest here is missable, so do them before the Blood Mass.
Image: Rebel Wolves / Bandai NamcoWho Pulls the Strings
Who Pulls the Strings is a late Crake questline quest where you raid a gargoyle-guarded tower for a book. It pays 1000 XP and the Life Lock hex, and finishing it opens the road to Crake's ending.