Rituals are magical events you perform inside a marked ritual area, usually with the Astral Communion hex. They unlock lore, clear haunted places and open trials, so they are worth learning early.
Step into the ritual area, sweep it with Focus Mode for anything you need, then use the central object to cast Astral Communion. Some quests ask you to light several pillars in turn. Others have you read a phrase or exorcise a body.
Haunted Sites, Ancient Circles and quests such as The Price of Magic and The Bittersweet Toast all lean on rituals. Some spawn hostile spirits as soon as the ritual begins.
Arriving at night wastes a trip, since Coen cannot cast hexes as a vampire. If a ritual stalls, look for a spirit or spectre you have not killed yet. After a trial, check for a second hidden cache with Focus Mode.
Image: Rebel Wolves / Bandai NamcoAmbrus's Cellars
Ambrus's Cellars are the court activities where you raid the hidden blood stores of the vampire Ambrus. Each cellar you clear raises his anger, which is how you unlock the duel with him.
Image: Rebel Wolves / Bandai NamcoAmbrus's Cellars: Trouble Brewing
Trouble Brewing is the Ambrus cellar hidden in a guarded house in Svartrau City. Spare the alchemist upstairs and you walk away with a Lasting Malediction Manual and a potent Razor Claw vial.
Ambrus's Cellars: Uninvited
Uninvited is the Ambrus cellar near St. Tyna's Grove, an outpost with ruins below it. It is the toughest of the three cellars because a named murohn guards the blood stock.
Image: Rebel Wolves / Bandai NamcoAmbrus's Dungeons
Ambrus's Dungeons are court activities where you break into Ambrus's prisons and decide what happens to the people inside. They count toward his anger, which unlocks the duel with him.