Image: Rebel Wolves / Bandai NamcoOfficial screenshot from Rebel Wolves / Bandai Namco.
Vale Sangora is the valley in the Carpathian Mountains where the game takes place. Brencis's vampires rule it, and you have 30 days to free your family from them.
The valley is split into regions, each run by one of Brencis's senior vampires.
Each region's difficulty is set by your level when you first enter it and never changes. The south is generally harder.
The whole map is visible from the start. Coen has no horse, but fast travel is available from the world map.
Weather changes over time, and fog makes it harder to see.
Bandit CampsBandit camps are 15 armed outposts scattered across Vale Sangora. Clear one for its loot chest, which often holds a skill manual or a treasure map.
Briar Sloughs TowerBriar Sloughs Tower is a ruined stone scouting tower by the river south of Laslea Glen. Climb it at night to survey the swamps and grab the skill manual in its chest.
Eerie KnollEerie Knoll is a small named spot in Vale Sangora with a road running near it. Guides have not tied a quest or reward to it yet, so treat it as a waypoint while you explore.
LasleaLaslea is a small silver-mining village in northern Vale Sangora and Coen's home. The Prologue starts here, and its church tower is one of the first scouting towers you can climb.
MaragirMaragir is one of the eight villages of Vale Sangora, in the Maragir Wealds. It is open to walk into, so it is an easy stop for the Tour Guide Training trophy.
Murohns' LairsMurohns' lairs are monster nests marked on the map, home to failed vampires called Murohni. Clear them at night for XP, skill points and Murohn Blood, a healing item.
ParlitaParlita is one of the eight villages of Vale Sangora, west of Maragir. Visit it for Tour Guide Training, and expect more patrols as Brencis's edicts tighten.
Pieter's SolitudePieter's Solitude is a quiet spot in the wilds of Vale Sangora. Guides have not tied a quest or reward to it yet, but a bear roams close by, so come ready to fight.
Riverside Trail ShrineRiverside Trail is a road shrine. A hidden cave near it is linked to the quest Of Wolves and Men, a short mystery about a man who lived with wolves.
Road ShrinesRoad shrines stand along the roads of Vale Sangora. They are your fast travel network and the only place to spend skill points or wait to pass time.
Sandy GorgeSandy Gorge is a shrine area on the path to Sanzhani. It is where the Sanzhani questline starts, which ends with the only known way to buy an extra day on the clock.
SanzhaniSanzhani is the home of the moth-like fairy folk and their Tsarina, reached by a path from Sandy Gorge. Help all five Sanzhani to delay Brencis's coronation by a whole day.
Shrike's CragShrike's Crag is an old quarry west of Svartrau where Skender Dragosti massacred rebel peasants. It also holds Boar's Back Tower, a hard night climb with a manual and an amulet up top.
Silts TowerSilts Tower is a scouting tower in The Silts with a roof Coen can stand on. A ritual is under way when you arrive, so decide whether to interrupt it before you climb.
Stoneward PostStoneward Post is a military post with a tower you can climb, where Mert the miller is held during The Firebrand. Getting him out starts Under Watchful Eyes.
SvartrauSvartrau is the capital of Vale Sangora, the city at the center of the valley. It has the most vendors, three scouting towers and Greifberg Castle, so you will keep coming back.
Tantari WoodsThe Tantari Woods are a dark forest in Vale Sangora, home to Xanthe's Howling Keep and the village of Tantari. Its scouting tower in the north-west gives a skill manual.
The MiddensThe Middens is an area with buildings, a scaffolded tower and a group of bandits. You can talk your way into a fight here, so decide early how you want it to go.
Uriash VillageUriash Village is the hidden mountain home of the goat-like Uriash and the Bakr clan. You reach it in Song of the Mountain, and only if you go in peacefully.
BearsBears are the biggest animals in the wilds of Vale Sangora. They hit hard, but at night they are also a solid meal for Coen's blood hunger.
BoarsBoars roam Vale Sangora and charge at Coen. They are a common nuisance on the road, and Update 1.1 made the high-level ones less of a sponge.
KoboldsKobolds are cannibal creatures that live in burrows, mines and caves. They can speak human language. They are cowards alone but dangerous in a pack, so never fight them in a narrow spot.
WolvesWolves roam the wilds of Vale Sangora and attack in packs. They are the most common animal fight early on, and at night they double as food for Coen.
Military CheckpointsMilitary checkpoints are guarded soldier posts on the roads of Vale Sangora. They get in your way once Brencis's men start watching for you, so it pays to know when to fight and when to slip past.
The Blood of DawnwalkerThe Blood of Dawnwalker is the main quest. Its goal is to rescue Coen's family within 30 days and 30 nights. Every other quest you take spends some of that time, so it shapes how you plan the whole game.
The FirebrandThe Firebrand opens Crake's questline. Coen follows Vladimir's trail to a mill and a military post in Briar Sloughs, and it has a hard four-day deadline you need to watch.Kobold Cave
The Kobold Cave is the burrow behind the Uriash village that Hive and Seek leads into. Expect silver-tainted water, climbing and a fight with a big kobold called Chonk.
Image: Rebel Wolves / Bandai NamcoHowling Keep
The Howling Keep is Xanthe's mansion deep in the Tantari Woods, a house that seems to appear and vanish. You need one of Xanthe's Lanterns to get in, and legendary amulets wait inside.
Xanthe's Manor
Xanthe's manor is the Howling Keep in the Tantari Woods, home of the vampire Xanthe. It hides the legendary Relic of St. Dasius, and you need one of her lanterns to get in.
Image: Rebel Wolves / Bandai NamcoGreifberg Castle
Greifberg Castle is Brencis's seat in Svartrau, where Coen's family is held. Entering it starts the ending sequence, so finish your side content before you go in.