The Suburbs picks up on a riverbank outside Pittsburgh, with Joel, Ellie, Henry and Sam heading for a radio tower where Henry hopes to meet his group. You cross a flooded sewer that was once home to a community of survivors, then fight hunters and their Humvee on a quiet street in Waverly Township.
Part 6 of 12 in Main story
1. Sewers: from the riverbank through the old sewer settlement. 2. Suburbs: the walk through Waverly Township, the sniper fight and the night at the radio tower.
Joel wakes on the beach angry that the brothers ran, and Henry talks him down by pointing out he pulled them from the water. Past a wrecked boat with a note from a survivor called Ish, a grated pipe leads into the sewer. At the first fork the pairs split; Ellie crawls through a gap Joel opens to unlock a door. In the flooded room Ellie floats on a pallet to reach a generator, you pass two sleeping clickers, and the platform carries the others across.
Doors painted like a castle set off a noise trap that Henry says was an alarm. The tunnels were once a home: a school area, sleeping rooms, a nursery, and a soccer ball the kids kick around. A note in a room full of toys tells how the community ended. A dropping safety door then splits you into Joel with Sam and Henry with Ellie, and you clear stalkers before regrouping, barricading a door against a horde and holding off infected in a locker room until the kids get the exit open.
Most of the chapter's collectibles are underground: six artifacts (among them the boat note, a kid's drawing and the rain catcher note), three pendants (Fuentes's, Righetti's and Scheffler's), the comic Antiparticles and the manual Bomb: Containment.
Above ground the kids explore the houses and spot a Firefly symbol. A sniper in a house down the street pins the group, so Joel works up the block alone, beats the sniper in a scuffle and uses his rifle to cover the others. The Humvee returns until a hunter's dropped Molotov sets it on fire; infected drawn by the noise follow, and you slip out through a gap in a fence. Four artifacts, White's pendant, Messenger Particle and Melee: Techniques are in this section.
At the radio tower Henry and Joel swap stories, including a cross-country motorcycle trip Joel took with Tommy, and Henry admits his group is not coming. Ellie and Sam talk about what scares them, and she gives him the toy robot he wanted back in Pittsburgh.
After Ellie leaves, Sam looks at a scratch on his leg. By morning he has turned and attacks Ellie. Henry fires a warning shot to keep Joel from his gun, then shoots Sam himself, and in his grief turns the gun on himself.
Pittsburgh
Pittsburgh is the chapter where hunters take over: armed locals who drove out the military and now ambush anyone passing through. Joel and Ellie are forced off the road downtown, fight through the Hotel Grand and the Financial District, and join brothers Henry and Sam to reach the bridge out of the city.
Bill's Town
Bill's Town brings Joel and Ellie to Lincoln, Massachusetts, a small town that Joel's paranoid contact Bill has rigged with traps to keep the infected out. Bill owes Joel a favor, so you team up with him to find a working car, which means a trip through a clicker-filled graveyard and an infected high school.
Image: Naughty Dog / PlayStationBus Depot
Bus Depot opens in the spring of 2034 as Joel and Ellie walk into Salt Lake City, aiming for the Fireflies at Saint Mary's Hospital. The route runs along a highway full of dead cars, through the Logan James bus station and an abandoned quarantine zone, and down into a flooded tunnel full of infected.
Jackson
Jackson is the short closing chapter of the main story: you play as Ellie, walking through the woods with Joel toward Tommy's settlement in Wyoming in the spring of 2034. It has one section, the Epilogue, and one collectible, the comic Singularity.