A Spot of Tea is a tailing mission: Abberline needs to know which shipment carries the Cockham Merchants' weapons, so Jacob searches carts at the Thames docks, marks the right one and follows it through foggy streets to the man behind the robbery plan.
Part 3 of 5 in Sequence 6: A Run on the Bank
Meet Abberline by the Thames and search the carts at the docks; the weapons are in the third. Mark it with your blade, then climb a nearby warehouse and wait for it to leave. Tail the cart through the fog, keeping your distance, past a checkpoint and on to a second stop where a Templar takes the reins. Follow it to its final destination and listen in.
The Blighters guarding the cart are on edge and will spot you if you crowd them. Hang back on rooftops or behind traffic, especially at the checkpoints where the cart stops.
At the drop-off a Templar lays out the plan: Twopenny opens the vault and the gang robs it. Jacob realises Plutus is Philip Twopenny, Governor of the Bank of England.
The Blighters loading the crates joke about guns in tea and a tea party with fireworks. Jacob grumbles about the fog as he follows and imagines Henry tailing Evie at the same moment. At the handover, the Templar asks whether the tea is ready to be served, and the Blighters ask where their money is.
Image: UbisoftA Bad Penny
A Bad Penny ends Sequence 6 inside the Bank of England. Jacob joins a guided tour, interrogates the guard captain and bank manager, and reaches Philip Twopenny in the vault before his men can finish the robbery.
A Case of Identity
A Case of Identity opens Sequence 6 with Jacob chasing a name in a letter: Plutus, Starrick's banker, and a meddler called Mr Dredge. You infiltrate the Royal Exchange to kidnap Dredge and find out what he knows.
Image: UbisoftOverdose
Overdose is the assassination of Dr John Elliotson inside Lambeth Asylum. As Jacob you explore the asylum, help a trapped nurse and stop a brutal electroshock session, then reach Elliotson's lecture theatre by hiding under the sheet of a cadaver.
Unbreaking the Bank
Unbreaking the Bank cleans up after Jacob's work in the Bank of England: counterfeiters stole the printing plates in the chaos, and Abberline asks Evie to burn their fake notes and sneak the plates back into the bank before trust in the pound collapses.