Screenshot coming soon.
Hallucinogenic darts fire silently from the twins' gauntlets and drive the target into a frenzy. Shoot one into a fire or other heat source and it bursts, spreading the toxin over everyone nearby. Bell builds the launcher after the twins intercept a recipe for the serum in Cable News.
One dart takes a single guard out of the picture and turns him against his friends. For groups, look for a fire or brazier near them and shoot the dart into it to gas the whole area.
The dart gun works much like a silent firearm, so it is a good pick when a revolver shot would bring the whole stronghold down on you.
Fear Bomb
Fear bombs are a Jack the Ripper expansion tool: hallucinogenic grenades that scream on impact and send most enemies running in terror. Evie learned them from the Indian Brotherhood, and they let you clear a group without killing anyone.
Smoke Bomb
Smoke bombs throw up a cloud thick enough to blind and choke anyone inside it, giving you time to escape a fight, slip past guards or close in for a kill. They are part of Jacob and Evie's kit from the start and stay useful all game.
Spikes
Spikes are two-pronged hand weapons from the Jack the Ripper expansion. Evie uses them to pin an enemy to the ground, where a hallucinogen in the spike makes him scream in terror and spreads fear to the enemies around him.
Throwing Knives
Throwing knives are a starting tool in Syndicate for silent kills at range and for distractions. New in this game, a thrown knife can also trigger traps such as hanging barrels, and Evie can carry far more of them than Jacob.