Screenshot coming soon.
Fear bombs are a Jack the Ripper expansion tool: hallucinogenic grenades that scream on impact and send most enemies running in terror. Evie learned them from the Indian Brotherhood, and they let you clear a group without killing anyone.
The blast lets out a demonic scream and a cloud of hallucinogenic powder. Enemies in the radius see their worst fears and flee, which suits a non-lethal approach even though the bombs are anything but quiet.
The Indian Brotherhood used fear tactics to reduce bloodshed, and Jacob and his trainees picked them up during a visit to India around 1873. By 1916 the British Assassins no longer use them.
Jack the Ripper also carries fear bombs, but he uses them to torment his victims rather than spare them.
Hallucinogenic Darts
Hallucinogenic darts fire silently from the twins' gauntlets and drive the target into a frenzy. Shoot one into a fire or other heat source and it bursts, spreading the toxin over everyone nearby. Bell builds the launcher after the twins intercept a recipe for the serum in Cable News.
Smoke Bomb
Smoke bombs throw up a cloud thick enough to blind and choke anyone inside it, giving you time to escape a fight, slip past guards or close in for a kill. They are part of Jacob and Evie's kit from the start and stay useful all game.
Spikes
Spikes are two-pronged hand weapons from the Jack the Ripper expansion. Evie uses them to pin an enemy to the ground, where a hallucinogen in the spike makes him scream in terror and spreads fear to the enemies around him.
Throwing Knives
Throwing knives are a starting tool in Syndicate for silent kills at range and for distractions. New in this game, a thrown knife can also trigger traps such as hanging barrels, and Evie can carry far more of them than Jacob.