Screenshot coming soon.
Spikes are two-pronged hand weapons from the Jack the Ripper expansion. Evie uses them to pin an enemy to the ground, where a hallucinogen in the spike makes him scream in terror and spreads fear to the enemies around him.
A pinned enemy's screams frighten anyone who sees it and also draw guards from further away, so think about where you use one. Evie leaves her victims alive.
The Indian Brotherhood developed them, and Jacob brought the technique back from India around 1873. They fall out of use before 1916.
Jack the Ripper uses the same spikes, but he drives them in to kill, leaving victims to bleed out.
Fear Bomb
Fear bombs are a Jack the Ripper expansion tool: hallucinogenic grenades that scream on impact and send most enemies running in terror. Evie learned them from the Indian Brotherhood, and they let you clear a group without killing anyone.
Hallucinogenic Darts
Hallucinogenic darts fire silently from the twins' gauntlets and drive the target into a frenzy. Shoot one into a fire or other heat source and it bursts, spreading the toxin over everyone nearby. Bell builds the launcher after the twins intercept a recipe for the serum in Cable News.
Smoke Bomb
Smoke bombs throw up a cloud thick enough to blind and choke anyone inside it, giving you time to escape a fight, slip past guards or close in for a kill. They are part of Jacob and Evie's kit from the start and stay useful all game.
Throwing Knives
Throwing knives are a starting tool in Syndicate for silent kills at range and for distractions. New in this game, a thrown knife can also trigger traps such as hanging barrels, and Evie can carry far more of them than Jacob.