Image: Bend Studio / PlayStationNo screenshot of Horde Killer yet. This one shows Freakers (Bend Studio / PlayStation).
Horde Killer is the storyline for wiping out every Freaker Horde in Oregon. It mixes a few story missions with the open-world Hordes you find yourself, from small cave groups in the north to the huge swarms in the south.
Scout a Horde before you start the fight and plan an escape route with choke points. Bring Napalm Molotovs, Attractor Bombs and a high-capacity gun. Many Hordes rest in caves by day and roam at night.
You Alone I Have SeenCaptain Kouri wants Weaver's new Napalm Molotov tested on a real horde. You take on the Chemult horde of 300 Freakers, then report back to Kouri.
I'll Save Some For YouTo build the truck bomb, you need creosote from the Old Sawmill near Lost Lake. A Horde of 500 Swarmers lives there, so you have to wipe it out before you can fill the truck.
Keep Them SafeRikki needs more for the truck bomb. You ride to Iron Butte Ranch, wipe out the Horde of 300 Swarmers there, then radio Boozer about getting the fertilizer.
Shadow Lake HordeShadow Lake Horde is a 50-Swarmer Horde in Belknap, one of the Horde Killer targets. It opens after Drifters on the Mountain. Clear it for 2,000 XP and 1,550 Trust at Hot Springs.
Bear Creek Hot Springs HordeThe Bear Creek Hot Springs Horde is a 50-Swarmer Horde Killer target in Belknap, north of Tucker's Hot Springs camp. It opens after We've All Done Things and pays well in Hot Springs Trust for its size.
Patjens Lakes HordePatjens Lakes Horde is a 100-Swarmer Horde in Belknap, one of the Horde Killer targets. It opens after Drifters on the Mountain. Clear it for 2,000 XP and 1,550 Trust at Hot Springs.
Marion Forks HordeThe Marion Forks Horde is a 50-Swarmer Horde Killer target near the Belknap town of Marion Forks. It opens after We've All Done Things and pays Hot Springs.
Lava Arch HordeThe Lava Arch Horde is a 50-Swarmer Horde Killer target in Belknap. It opens after Drifters on the Mountain and pays Hot Springs Trust and credits.
Belknap Crater HordeThe Belknap Crater Horde is a 50-Swarmer Horde Killer target in the volcanic Belknap country. It opens after you move to Lost Lake in We've All Done Things and pays Hot Springs.
Twin Craters HordeTwin Craters Horde is a 50-Swarmer Horde in Belknap, one of the Horde Killer targets. It opens after Drifters on the Mountain. Clear it for 2,000 XP and 1,550 Trust at Hot Springs.
Old Sawmill HordeThe Old Sawmill Horde in Lost Lake is the biggest Horde in Days Gone, at 500 Swarmers. You have to clear it in I'll Save Some For You so the creosote truck can be filled. Stock up on fire and explosives before you ride in.
FreakersFreakers are people and animals turned feral by the Freaker Virus, and they are the main danger on every road in Days Gone. Each type needs a different answer, from a knife for a lone Swarmer to fire for a whole Horde.
HordesHordes are packs of 25 to 500 Swarmers that move, feed and sleep as one, and they are the biggest fights in Days Gone. Each one needs scouting and a plan, but clearing them makes a region safer and pays out in weapons.
Image: Bend Studio / PlayStationWe've All Done Things
You have brought a badly hurt Boozer to Iron Mike's Lost Lake camp. Rikki walks you in, and then you talk to Iron Mike about letting Boozer stay and get treatment.
Image: Bend Studio / PlayStationFor An Outlaw Biker
The final push into the Ark on Wizard Island. You fight through the Militia inside, save Weaver, settle things with Skizzo and head for the Colonel's chamber.
Image: Bend Studio / PlayStationDrifters on the Mountain
With your bike gone from O'Leary Mountain, you set out on foot to get it back. The trail leads through a marauder camp near the safehouse and ends at Copeland's Camp.
Image: Bend Studio / PlayStationA War We Can Win
A War We Can Win is the story mission where Deacon arrives at Wizard Island, the Deschutes County Militia's fortress in Crater Lake. Colonel Garret walks you through the base and explains what his Militia is fighting for.