Image: Bend Studio / PlayStationOfficial screenshot from Bend Studio / PlayStation.
Hordes are packs of 25 to 500 Swarmers that move, feed and sleep as one, and they are the biggest fights in Days Gone. Each one needs scouting and a plan, but clearing them makes a region safer and pays out in weapons.
A Horde does everything together: it sleeps, eats, drinks and attacks as one group. Most of it rests somewhere dark during the day and only stirs if you disturb it. Cold weather makes Swarmers more dangerous, and that applies to a Horde too. If it is snowing, consider resting until it warms up.
Watch the Horde's route before you engage. Mark explosive barrels, narrow paths, weak structures and an escape route. Place proximity mines and traps along the path you will retreat down. Fill your bag with Molotovs, pipe bombs and a high-capacity gun such as an LMG.
Keep moving backward through choke points so the Horde strings out behind you. Throw fire into the thickest part and shoot whatever gets close. At night their cave sits empty, so you can plant Remote Bombs inside and set them off when the Horde returns. By day, poking at the cave entrance can draw them out a few at a time.
Three story Hordes count toward Horde Killer. They are Chemult Station (You Alone I Have Seen), Iron Butte Ranch (Keep Them Safe) and the Old Sawmill (I'll Save Some For You). The Ice Wind Lava Caves Horde in What It Takes To Survive is required but does not count. The 300-strong Anarchist Mine Horde in Just Doing My Job is optional and does not count either.
Check the map again after big story missions, because new Hordes keep appearing. Iron Mike's Flow Like Buried Rivers adds the Metolius Lava Cave Horde, and nine more appear in Highway 97 late in the story. Every Swarmer you kill in a Horde can drop an ear. Clearing Hordes is the fastest route to Lend Me Your Ears.
Image: Bend Studio / PlayStation
Image: Bend Studio / PlayStation
Image: Bend Studio / PlayStation
Image: Bend Studio / PlayStation
Image: Bend Studio / PlayStation
Image: Bend Studio / PlayStation
Image: Bend Studio / PlayStation
Image: Bend Studio / PlayStation
Image: Bend Studio / PlayStation
Image: Bend Studio / PlayStationBleacher
Bleachers are pale, shirtless Swarmers with about 50% more health and a harder hit. They are a newer mutation you meet later, and the same tactics as Swarmers work if you bring a few extra rounds.
Breaker
Breakers are hulking male Freakers that soak up huge damage and can knock you flat with one swing. Treat each one as a mini-boss: stay at range, lead with explosives and finish with headshots.
Image: Bend Studio / PlayStationFreakers
Freakers are people and animals turned feral by the Freaker Virus, and they are the main danger on every road in Days Gone. Each type needs a different answer, from a knife for a lone Swarmer to fire for a whole Horde.
Image: Bend Studio / PlayStationNewts
Newts are infected kids who keep their distance while you are healthy and strike when you are hurt. They are weak on their own, but a pack can pick you apart if you walk in with low health.