Image: Bend Studio / PlayStationNo screenshot of Ripped Apart yet. This one shows Rippers (Bend Studio / PlayStation).
Ripped Apart is the storyline about the Rippers, the Rest In Peace cult that cuts and brands itself to be like the Freakers. Deacon digs into the cult and its leader, Carlos, after they start causing trouble for him and the camps.
The Rippers are a cult that cuts and brands itself to be more like the Freakers. You keep running into them from the opening chapter on, and Deacon wants to know what the cult is and who leads it.
Deacon is captured and wakes up in the Ripper compound, where he finds that Lisa has joined the cult. He escapes with her, and Lost Lake later strikes back. The dam goes, the compound falls and Deacon kills their leader Carlos. A few Ripper camps remain afterwards, and Tucker pays you to clear one in Belknap.
You Got a Death WishYour bike needs a new fuel pump, so you and Boozer stop at Crazy Willie's truck stop in Cascade. You look for a way into the garage while Boozer waits outside, then go looking for him.
Drifters on the MountainWith your bike gone from O'Leary Mountain, you set out on foot to get it back. The trail leads through a marauder camp near the safehouse and ends at Copeland's Camp.
Price On Your HeadDeacon meets Tucker and Alkai at the Hot Springs Encampment to turn in Leon's bounty. You ride with Tucker, find Alkai, then decide whether Leon's drug stash goes to Tucker or to Copeland.
It's Not Safe HereSomeone has spotted a survivor in Marion Forks. You ride into the town, follow their trail and clear out the Rippers who show up before you can reach the house where they are hiding.
Hear About A Ripper Camp?A Ripper camp clearing job for Copeland. You find the camp, kill the Rippers and then fight off the reinforcements that come after.
What Have They DoneRippers raided the Hot Springs and took Lisa. You track her down before dawn, kill her captors, free her and ride her out to meet Rikki.
Playing All NightBoozer will die without more antibiotics, so Deacon rides into Ripper territory to grab them from a crash site. You find the drugs, fight your way out and ride back to Lost Lake.
With Other Men's BloodYou have the antibiotics from Sherman's Camp, and Boozer is getting worse. Ride with Rikki back to the Lost Lake encampment and get the drugs to the infirmary.
That's When I KnewRikki Patil needs one more hand to wrap up the repairs at the hydro dam. Rippers show up while you are there, so you fight them off with her and then get back to the bikes.
We're Not HidingIron Mike wants the Metolius Cave sealed, and that takes explosives. Skizzo takes you into the Lucky Lad Mine near Lost Lake to pull TNT out of the old storeroom.
Not Like I Got A ChoiceBoozer has gone off on his own and Deacon has to find him. You track him down, keep him alive through a fight with Rippers and then drop him at the Lost Lake farm to start work.
Rippers, Rest in HellTucker sends Deacon to clear out a Ripper camp in Belknap. You find the camp, kill the Rippers and hold off the reinforcements that show up afterwards.
Don't Get CaughtSkizzo takes you across the border into Ripper territory to steal det cord, the explosive cord Lost Lake needs to seal the caves. Most of the job is on foot, deep in land the Rippers watch.
They Don't Feel PainSkizzo leads you on foot through Ripper territory in Iron Butte at night. He knows where to find what you need, so you stick with him and keep your head down.
It Was The Only WaySkizzo says he knows where to find detonation cord. You go with him to the transportation complex in Iron Butte, clear the building of Newts and search the office for it.
I Kept My NameYou wake up as a prisoner inside the Ripper compound with your gear gone. You have to break out of the temple, get your weapons and your Mongrels cut back, and get out alive.
They Will Never StopThe Rippers have hit the Lost Lake encampment. You fight your way through the camp, free the hostages they are holding and push on to the infirmary.
That Never Gets OldYou and Boozer ride to the Ripper compound in Iron Butte to hit them where they live. You climb a sniper tower and cover Boozer while he gets into position, then head down to the compound.
Time For Some PaybackWith the dam gone, you go back to the Ripper compound in Iron Butte to finish the job. Clear out the Rippers who survived and get inside the Ripper Lodge.
I'm Good With ThatThe last push against the Rippers. You go after their leader, Carlos, and finish the fight that has run through the whole Lost Lake chapter.
He's Feeding The FreaksA Ripper camp clearing job for Wizard Island. Rippers are still active near Crater Lake, and the Militia camp wants this nest of them wiped out.
I'm Not A RipperLisa Jackson shows up at the gate of Iron Mike's camp at Lost Lake. You head over to see her and find out what she has been doing since you last met.
A Score To SettleTucker wants a Ripper camp in Belknap wiped out. Find the camp, clear it and Hot Springs pays you for the work.Keep Your Friends Close
Keep Your Friends Close is the storyline about Skizzo, the former Mongrel prospect who now lives at Iron Mike's camp. Deacon does not trust him and decides to keep an eye on him, which turns out to be the right call.
Keep Them Safe
Keep Them Safe is the storyline about protecting the Lost Lake camp. Deacon does whatever it takes to keep Iron Mike's people safe, mostly from the Rippers and the threats that come with them.
You're Safe Now
You're Safe Now is the storyline about Lisa Jackson, a young girl Deacon finds alone in the wilds. She reminds him of Sarah's little sister, and he decides nothing is going to happen to her while he is around.
We've All Done Things
We've All Done Things is the storyline about Iron Mike, leader of the Lost Lake camp. Mike gave Deacon and Boozer a place to stay, and Deacon wants to get back on his good side after a rocky start.