Image: Bend Studio / PlayStationNo screenshot of We're Fighting A War yet. This one shows Deacon St. John (Bend Studio / PlayStation).
You go with Captain Kouri to the Militia's Diamond Lake encampment to look for any trace of Sarah. You talk to a drifter there and search the camp before meeting Kouri back at your bike.
Part 1 of 14 in An Officer And A Gentleman
Part 1 of 6 in How He'd Survive?
Part 24 of 27 in I Remember
Deacon spots his Mongrels ring on Kouri's finger. The last time he saw it, Sarah was wearing it the night he put her on the NERO chopper. He is sure she would never have handed it over willingly.
1. Walk with Captain Kouri. 2. Find a drifter to question. 3. Search the Diamond Lake encampment. 4. Meet Kouri at your bike.
Deacon St. JohnDeacon St. John is the player character: a former soldier and Mongrels MC enforcer who now works as a drifter and bounty hunter in post-outbreak Oregon. You play as him from the opening hunt for Leon. He still grieves his wife Sarah, whom he believes died early in the outbreak.
Sarah WhitakerSarah Whitaker is Deacon's wife, a botanist with two PhDs who studied rare plants at Cloverdale's Iron Butte lab. You get to know her through flashback missions in the I Remember storyline. Deacon believes she was lost in the first days of the outbreak.
Image: Bend Studio / PlayStationA War We Can Win
A War We Can Win is the story mission where Deacon arrives at Wizard Island, the Deschutes County Militia's fortress in Crater Lake. Colonel Garret walks you through the base and explains what his Militia is fighting for.
Image: Bend Studio / PlayStationI Don't Wanna Hang
Taylor, a young Militia soldier, has run from Wizard Island, and you ride out to bring him back. The trail leads to a ski lodge held by marauders.
This One's On Me
Doc Jiminez has been asking for you, so you head to his infirmary on Wizard Island for another visit. It is a short walk-and-talk mission on the island.
Prove It To Me
Deacon rides with Captain Kouri of the Deschutes County Militia. It is your first real look at the Militia and its plans for the Freakers.