Image: Bend Studio / PlayStationNo screenshot of I Don't Wanna Hang yet. This one shows Marauders (Bend Studio / PlayStation).
Taylor, a young Militia soldier, has run from Wizard Island, and you ride out to bring him back. The trail leads to a ski lodge held by marauders.
Part 15 of 18 in A Good Soldier
Part 12 of 14 in An Officer And A Gentleman
Part 6 of 6 in How He'd Survive?
Part 9 of 14 in Law And Disorder
Taylor ran after Doc Jiminez died, fearing the Colonel would hang him. You find him dead, and Kouri makes sure his body is burned rather than left to the Freakers. The Colonel barely cares, though Deacon admits he is right about the damage drugs do.
1. Ride to the ski lodge. 2. Track Taylor. 3. Clear the marauders around the lodge. 4. Find Taylor.
Image: Bend Studio / PlayStationA War We Can Win
A War We Can Win is the story mission where Deacon arrives at Wizard Island, the Deschutes County Militia's fortress in Crater Lake. Colonel Garret walks you through the base and explains what his Militia is fighting for.
This One's On Me
Doc Jiminez has been asking for you, so you head to his infirmary on Wizard Island for another visit. It is a short walk-and-talk mission on the island.
You Can't Be Replaced
You drop in on Doc Jiminez at the Wizard Island infirmary again. It is a short visit on the island to see how he and Wade Taylor are doing.
Image: Bend Studio / PlayStationWe're Fighting A War
You go with Captain Kouri to the Militia's Diamond Lake encampment to look for any trace of Sarah. You talk to a drifter there and search the camp before meeting Kouri back at your bike.