17 weapons match your filters.
2x4
The 2x4 is a plank of lumber you pick up off the ground and swing until it breaks. It is weak on its own, but crafting recipes turn it into the Spiked 2x4 and the 2x4 Axe. Treat it as raw material for something better.
Baseball Bat
The Baseball Bat is a common wooden melee weapon you find lying around. On its own it breaks fast, but it is the base for the Spiked Bat, Bat Axe and Superior Club. Keep one handy for crafting.
Baseball Bat Axe
The Baseball Bat Axe is a crafted melee weapon: a wooden bat with a saw blade bolted on. The recipe sits in the bunker of the fourth Ambush Camp you clear. It hits much harder than a spiked bat for almost the same parts.
Boot Knife
The Boot Knife is Deacon's always-equipped blade, and it never breaks. It handles stealth kills and finishes grapples when your melee weapon is gone. Skills make its combos hit hard enough to rely on.
Fence Post
The Fence Post is a common wooden melee weapon you pull from the world. It is weak alone, but it can become the Spiked Fence Post or the Fence Post Axe. Use it as a crafting base when you have nails or a saw blade.
Fire Axe
The Fire Axe is a heavy found melee weapon, often lying near fire trucks. Marauders and elite Rippers in Iron Butte carry them too. It hits hard and is worth grabbing whenever you see one.
Lawn Mower Machete
The Lawn Mower Machete is a makeshift blade made from a mower blade. Anarchists, Marauders and hostile Drifters carry it, so you often pick one up early. It cuts poorly, so swap it for a real machete or an axe.
Machete
The Machete is a bladed melee weapon you find in buildings and car trunks. Anarchists, Marauders and Drifters also carry one. It cuts better than the Lawn Mower Machete and makes a good found weapon while you wait for crafting parts.
Metal Bat
The Metal Bat is a found melee weapon, a metal take on the Baseball Bat. Pick it up when your melee slot is empty or your current weapon is close to breaking. It wears down with use like other found weapons.
Pipe
The Pipe is a blunt found melee weapon with low damage. It performs poorly against Freakers. Carry it only until you find a bat, axe or machete.
Pipe Wrench
The Pipe Wrench is a blunt found melee weapon. Look for it in garages and warehouses. It does the job against a single enemy, but blades and axes kill faster.
Ripper Axe
The Ripper Axe is a crafted melee weapon that looks like a broken paddle studded with nails. The recipe unlocks after They Will Never Stop. It is a rough but strong option if you carry 2x4s and spare scrap.
Ripper Blade
The Ripper Blade is a crafted baton fitted with spiral blades. The recipe unlocks after They Will Never Stop. It turns a spare stool leg and saw blade into a strong cutting weapon.
Ripper Club
The Ripper Club is a crafted club that looks like a shock absorber bolted with metal parts. The recipe unlocks after They Will Never Stop. It is a heavy blunt option built from a wooden bat.
Sledgehammer
The Sledgehammer is a heavy found melee weapon used by Marauders and elite Rippers. You pick one up off a fallen enemy. Swings are heavy and can stagger a Breaker.
Superior Club
The Superior Club is a crafted bat reinforced with a small pipe. Its recipe sits in the Jefferson Rail Tunnel Ambush Camp bunker. It is the bat upgrade to make when you have a small pipe but no saw blade.
Superior metal axe
The Superior Metal Axe is one of the strongest melee weapons in the game. You cannot craft it; you find it in the southern regions of Crater Lake and Highway 97. Its damage and durability both top the charts.