Image: Sucker Punch Productions / PlayStationNo screenshot of Headbands yet. This one shows Kamiagata (Sucker Punch Productions / PlayStation).
Headbands are cosmetic cloth bands for Jin, worn in the Helmet slot. Most come from composing haiku, exploring, tales and merchants, and each haiku spot gives one.
Haiku spots are the easiest source: sit, pick three lines and the headband is yours. Many exploration headbands sit on pagoda roofs at temples, so climb any pagoda you see. Norio's tales and two Mythic Tales give the tale headbands.
Apart from haiku spots, headband locations stay off the map. Set the Guiding Wind to vanity gear or follow a Golden Songbird.
It is one of the 82 vanity gear pieces the game tracks across Tsushima and Iki, and gathering 30 of them counts toward a trophy.
KamiagataKamiagata is the snowy northern region of Tsushima and the setting for Act 3. It is thinly settled and harsh, and it is where you chase Khotun Khan to his final stronghold at Port Izumi.
Image: Sucker Punch Productions / PlayStationBamboo Strikes
Bamboo Strikes are button-timing challenges where Jin slices a row of bamboo poles. There are 20 in all, 16 on Tsushima and 4 on Iki, and completing them raises your maximum Resolve.
Image: Sucker Punch Productions / PlayStationCharms
Charms are equippable trinkets that add perks to Jin, from extra health to silent arrows. You earn them from Shinto shrines, side tales and Legend ranks, and the six slots you can fill let you tune Jin for stealth, archery or swordplay.
Image: Sucker Punch Productions / PlayStationDyes
Dyes are colour variants for Jin's armor, bows and Sakai horse armor. Most come from merchants for flowers, others from tales, Wind Shrines, Sakai Banners or Baku in New Game+, and none change stats.
Image: Sucker Punch Productions / PlayStationHaiku
Haiku are short poems Jin writes at quiet, scenic spots on Tsushima and Iki Island. Each of the 19 open-world spots rewards a cosmetic headband, so this is where most of your headbands come from.