9 storylines
Ishikawa's Tales follow Sensei Ishikawa, a famous samurai archer, as he and Jin hunt his former student Tomoe, who is now training Mongol archers. Completing them earns the silver trophy The Unbending Archer and finally reveals the sensei's full name in the epilogue.
Jin's Journey is the main story of Ghost of Tsushima: a prologue followed by three acts of story tales. It tracks Jin Sakai's fight to free Tsushima from the Mongol invasion, and every tale in it is marked on the map with a gold icon.
Kenji's Tales are a short 3-part side storyline about Kenji, a sake seller and habitual swindler who keeps getting in over his head. Each part has Jin bailing him out of a scheme gone wrong, and they count toward the Helping Sword Hand trophy for finishing every Tale of Tsushima.
Masako's Tales are the side storyline of Lady Masako Adachi, the last living member of Clan Adachi, as she hunts the people who planned her family's slaughter. Finish every part to earn the silver trophy The Vengeful Warrior and to close out her personal arc across all three acts.
All 10 in orderMythic Tales are side quests built around old Tsushima legends, each one sending you after a lost technique, armour set or weapon. They hand out some of the best gear in the game, and none of them can be missed, so you can clear them during the story or after it.
Norio's Tales are the 9-part side storyline of Norio, a warrior monk of Cedar Temple who survived Mongol captivity. You help him protect monks in Akashima and Kushi, then retake Cedar Temple, and finishing it earns the silver trophy The Warrior Monk.
Tales of Iki is the story of the Iki Island expansion: nine main tales plus a set of side tales on Iki. Finishing every Iki story and side tale, along with the Iki Mythic Tales, earns the Friend to All Raiders trophy.
Tales of Tsushima are the side quests of Ghost of Tsushima, built around the people Jin meets in the story and out in the open world. They pay out Legend, charms and cloth, and finishing every one of them earns a gold trophy.
Yuna's Tales are a 4-part Act 2 side storyline set in Otsuna, where you and Yuna draw out a Mongol warlord named Altan by taking down his slaver allies. It digs into Yuna's childhood as a slave, and finishing it earns the silver trophy The Headstrong Thief.
125 missions in Ghost of Tsushima.
A Debt Repaid
A Debt Repaid is an Act 2 side tale in Kushi, Toyotama, where you help a man named Gomyo take revenge on the bandits who used him. Expect a camp assault and a second wave, and a Charm of Enduring Affliction at the end.
Image: Sucker Punch Productions / PlayStationA Father's Choice
A Father's Choice is an Act 3 side tale in Sago, Kamiagata, that starts with a body hanging beside the road. You track the Mongols who forced a father to pick which son they would kill, and earn a Charm of Fire Doctrine.
A Final Request
A Final Request is a Toyotama side tale that starts with Straw Hat ronin raiding Lucky Genzo's Inn. You chase the raiders through three camps to find a captured man named Oda, and the reward is a Charm of Dual Destruction II.
Image: Sucker Punch Productions / PlayStationA Gathering Storm
A Gathering Storm is a short Act 3 stealth tale where Jin scouts the Khan's stronghold at Port Izumi from Jogaku Lighthouse. Being seen fails it, so come in with poison and a quiet build.
A Healer's Touch
A Healer's Touch is an Izuhara escort tale where you guard Hanaoka, a monk healer, on his way to a sick camp in the woods. It has investigation stops and small fights, and pays a Charm of Divine Healing I.
A Helping Hand
A Helping Hand is an Iki Island side tale where you keep running into Emotaro, a man rebuilding his home alone after the Mongols burned it. Help him four times and you get the Charm of Iron Grip.
Image: Sucker Punch Productions / PlayStationA Message in Fire
A Message in Fire is the Act 2 tale where you recruit the pirate Goro to slip a plea for reinforcements past the Mongol fleet. It ends with you on a captured hwacha, shelling ships so Goro's boat can get away.
A Mother's Law
A Mother's Law is an Iki Island side tale given by the raider leader Fune at Fune's Refuge in Yahata. It opens after Epilogue: Last Words and has you help her hit a Mongol supply ship.
A Mother's Peace
A Mother's Peace is an unnumbered Masako tale in Act 1 where you help Lady Masako find and bury her two sons on Komoda Beach. It opens after The Husband from a peasant at the Golden Temple and rewards the Charm of Fortunate Return and 2 Silk.
Image: Sucker Punch Productions / PlayStationA New Horizon
A New Horizon is the bridge between Act 1 and Act 2, where Jin and Lord Shimura ride out from Castle Kaneda and plan the push into Toyotama. It hands you three goals for Act 2 and opens the northern region.
A Place to Call Home
A Place to Call Home is a short Ariake side tale where a panicked man asks you to retake his house from the Mongols. You clear the house, then follow clues to learn what became of his family, and earn a Charm of Well-Being I.
A Raider's Return
A Raider's Return is an Iki Island tale where Tenzo takes Jin to meet his crew of raiders. It's how you first link up with the raiders, a group that normally has no love for samurai, in the fight against the Eagle Tribe.
Image: Sucker Punch Productions / PlayStationA Reckoning in Blood
A Reckoning in Blood is the Act 2 tale where Jin raids Fort Koyasan to settle things with Ryuzo before the attack on Castle Shimura. It is one of the darkest tales in the story, so finish any prep you want first.
A Thief of Innocence
A Thief of Innocence is an Act 2 tale in Umugi Cove where a mother asks you to find her missing daughter, Kuma. You question locals, trail a strange Straw Hat and raid an inn, and the reward is a Charm of Ferocity.
A Wealthy Man Has All He Needs
In this Act 2 tale at the Umugi survivor camp, you deal with a merchant gone sour. Saburo, rich and desperate, is threatening refugees over his missing family, and you investigate who really took them. It rewards a Charm of Fortunate Return.
Image: Sucker Punch Productions / PlayStationBlood on the Grass
Blood on the Grass is the Act 1 tale where Jin looks for the Straw Hat Ronin and reunites with his childhood friend Ryuzo. It rewards the Ronin Attire and leads straight into The Tale of Ryuzo.
Bloodletting
Bloodletting is an Iki Island side tale in Gonoura that follows Troubled Waters. You and Sugi set up a fake betrayal so Yamaneko's raiders and their Mongol allies turn on each other.
Bury Ship Captain
Bury Ship Captain is a short unwritten tale on Iki Island's northern coast. You find the drowned captain who sailed you to Iki and give him a proper burial, which counts toward the Common Courtesy trophy.
Caretakers of the Eagle
Caretakers of the Eagle is an Iki Island side tale at Cloud Forest Temple in Gonoura. The Eagle Tribe has turned the temple into a recruiting ground, and you go undercover to free the people it is holding.
Dreams of Conquest
Dreams of Conquest is Ishikawa Tale 5 of 9 and the first of his Act 2 tales, starting at the Akashima Survivor Camp. You rescue a pinned-down Ishikawa and raid Tomoe's archer training camp for clues. It needs A New Horizon done and rewards the Charm of Precision and 2 Silk.
Echoes Between Worlds
Echoes Between Worlds is a story tale that only appears in New Game+, at the very start of Act 1. It sends you to the island in Lake Izuhara to meet Baku the Voiceless, the merchant who trades gear for Ghost Flowers.
Empty Baskets
Empty Baskets is a short Tsutsu side tale where a crying woman says bandits stole all her food. You recover it from a camp in the woods, with the option of doing it without a single kill, and get a Charm of Resistance I.
Image: Sucker Punch Productions / PlayStationEpilogue: Last Words
Epilogue: Last Words is the final tale of the Iki Island story, a short talk with Tenzo and Fune back at Fune's Refuge. It wraps up Jin's arc on Iki and points you to Fune's follow-up side tale, A Mother's Law.
Image: Sucker Punch Productions / PlayStationEternal Blue Sky
Eternal Blue Sky is the Act 3 tale where Jin and his allies attack Port Izumi under cover of the storm to take down Khotun Khan. It's the big final battle of the Mongol story, with a multi-phase boss fight against the Khan himself.