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Charm of Abundant Reserves
The Charm of Abundant Reserves is a major Utility charm from the Iki Island expansion in Ghost of Tsushima. Ammo pickups give you twice as much. You get it by raising your Legend to Unwavering Son.
Charm of Advantage
The Charm of Advantage is a minor Melee charm in Ghost of Tsushima. Ghost weapons deal 20% more damage. You get it by finishing The Cost of Iron or Nattou and the Sake Seller.
Charm of Amaterasu
The Charm of Amaterasu is a major Defense charm, named for the kami of the sun, in Ghost of Tsushima. Every kill heals you by a moderate amount. You get it by honoring the Golden Summit Shrine in Izuhara.
Charm of Azumi-no-Isora
The Charm of Azumi-no-Isora is a major Ranged charm, named for the kami of the seashore, in Ghost of Tsushima. Your arrows make no sound when they hit. You get it by honoring the Cloud Ridge Shrine in Toyotama.
Charm of Blazing Flame
The Charm of Blazing Flame is a New Game+ major Melee charm in Ghost of Tsushima. The Way of the Flame does extra damage, and your heavy attacks spread fire to enemies close by. You get it by buying it from Baku the Voiceless in New Game+.
Charm of Bludgeoning
The Charm of Bludgeoning is a minor Melee charm in Ghost of Tsushima. Your stagger damage rises by a moderate amount. You get it by finishing The Thief, The River Children or The Laughing Bandits.
Charm of Broken Barriers
The Charm of Broken Barriers is a minor Defense charm in Ghost of Tsushima. Breaking an enemy's guard gives you 15% of a Resolve point back. You get it by finishing Honor Buried Deep or The Delicate Art of Negotiation.
Charm of Canine Recruitment
The Charm of Canine Recruitment is a New Game+ major Utility charm in Ghost of Tsushima. Sneak up on a Mongol dog and you can pet it. The dog then joins you, sneaking and fighting at your side. You get it by buying it from Baku the Voiceless in New Game+.
Charm of Carnage
The Charm of Carnage is a New Game+ major Utility charm in Ghost of Tsushima. Every fight gets much bloodier to look at. You get it by buying it from Baku the Voiceless in New Game+.
Charm of Charging Bull
The Charm of Charging Bull is a minor Melee charm from the Iki Island expansion in Ghost of Tsushima. Your shoulder charge and sprint strike techniques hit harder. You get it by finishing the tale A Mother's Law.
Charm of Concentration
The Charm of Concentration is a minor Ranged charm from the Iki Island expansion in Ghost of Tsushima. Concentration, the slow-motion bow aim, lasts longer. You get it by beating an archery challenge on Iki Island.
Charm of Deadly Return
The Charm of Deadly Return is a minor Defense charm from the Iki Island expansion in Ghost of Tsushima. After Iron Will saves you, your equipped quickfire weapon gets its ammo back. You get it by finishing the tale Caretakers of the Eagle.
Charm of Descending Talons
The Charm of Descending Talons is a minor Melee charm from the Iki Island expansion in Ghost of Tsushima. Jump attacks can stagger and knock enemies down, and the higher you drop from, the more damage you do. You get it by finishing the tale Bloodletting.
Charm of Desperate Measures
The Charm of Desperate Measures is a minor Ranged charm from the Iki Island expansion in Ghost of Tsushima. When you are out of arrows, blocking an enemy arrow gives you one. You get it by finishing the tale The Impact of Loss.
Charm of Distraction
The Charm of Distraction is a New Game+ minor Defense charm in Ghost of Tsushima. When Iron Will kicks in, gusts of wind and hornets swarm nearby enemies, distracting and hurting them. You get it by buying it from Baku the Voiceless in New Game+.
Charm of Divine Healing I
The Charm of Divine Healing I is a minor Utility charm in Ghost of Tsushima. At half health or less, healing restores an extra 15% health. You get it by finishing the tale A Healer's Touch.
Charm of Divine Healing II
The Charm of Divine Healing II is a minor Utility charm in Ghost of Tsushima. At half health or less, healing restores an extra 30% health. You get it by finishing the tale The Burden of Theft.
Charm of Dual Destruction I
The Charm of Dual Destruction I is a minor Melee charm in Ghost of Tsushima. Your attacks have a 5% chance to do double damage. You get it by finishing The Husband or Whispers in the Woods.
Charm of Dual Destruction II
The Charm of Dual Destruction II is a minor Melee charm in Ghost of Tsushima. Your attacks have a 10% chance to do double damage, twice the odds of the first version. You get it by finishing The Conspirator or A Final Request.
Charm of Efficiency
The Charm of Efficiency is a minor Ranged charm in Ghost of Tsushima. Nocking and reloading are 15% faster. You get it by finishing The Sensei and the Student or The Terror of Otsuna.
Charm of Enduring Affliction
The Charm of Enduring Affliction is a minor Utility charm in Ghost of Tsushima. Status effects you inflict stay on 50% longer and hurt 50% more. You get it by finishing the tale A Debt Repaid.
Charm of Ferocity
The Charm of Ferocity is a minor Melee charm in Ghost of Tsushima. Your melee damage rises by a moderate amount. You get it by finishing The Family Man, A Thief of Innocence or The Traitor.
Image: Sucker Punch Productions / PlayStationCharm of Fire Doctrine
The Charm of Fire Doctrine is a minor Stealth charm in Ghost of Tsushima. Setting an enemy on fire has a 15% chance to Terrify enemies nearby. You get it by finishing A Father's Choice or The Cost of Fear.
Charm of Fleet Foraging
The Charm of Fleet Foraging is a minor Utility charm from the Iki Island expansion in Ghost of Tsushima. Melee kills have a 15% chance to give back quickfire ammo. You get it by finishing the tale Troubled Waters.