9 storylines
Ishikawa's Tales follow Sensei Ishikawa, a famous samurai archer, as he and Jin hunt his former student Tomoe, who is now training Mongol archers. Completing them earns the silver trophy The Unbending Archer and finally reveals the sensei's full name in the epilogue.
Jin's Journey is the main story of Ghost of Tsushima: a prologue followed by three acts of story tales. It tracks Jin Sakai's fight to free Tsushima from the Mongol invasion, and every tale in it is marked on the map with a gold icon.
Kenji's Tales are a short 3-part side storyline about Kenji, a sake seller and habitual swindler who keeps getting in over his head. Each part has Jin bailing him out of a scheme gone wrong, and they count toward the Helping Sword Hand trophy for finishing every Tale of Tsushima.
Masako's Tales are the side storyline of Lady Masako Adachi, the last living member of Clan Adachi, as she hunts the people who planned her family's slaughter. Finish every part to earn the silver trophy The Vengeful Warrior and to close out her personal arc across all three acts.
All 10 in orderMythic Tales are side quests built around old Tsushima legends, each one sending you after a lost technique, armour set or weapon. They hand out some of the best gear in the game, and none of them can be missed, so you can clear them during the story or after it.
Norio's Tales are the 9-part side storyline of Norio, a warrior monk of Cedar Temple who survived Mongol captivity. You help him protect monks in Akashima and Kushi, then retake Cedar Temple, and finishing it earns the silver trophy The Warrior Monk.
Tales of Iki is the story of the Iki Island expansion: nine main tales plus a set of side tales on Iki. Finishing every Iki story and side tale, along with the Iki Mythic Tales, earns the Friend to All Raiders trophy.
Tales of Tsushima are the side quests of Ghost of Tsushima, built around the people Jin meets in the story and out in the open world. They pay out Legend, charms and cloth, and finishing every one of them earns a gold trophy.
Yuna's Tales are a 4-part Act 2 side storyline set in Otsuna, where you and Yuna draw out a Mongol warlord named Altan by taking down his slaver allies. It digs into Yuna's childhood as a slave, and finishing it earns the silver trophy The Headstrong Thief.
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The Heavenly Strike
The Heavenly Strike is the first Mythic Tale, set in Komatsu in Izuhara. You hunt a killer who wants Shigenori's legendary sword technique, and finishing it teaches you the Heavenly Strike, a fast unblockable katana attack.
The Husband
The Husband is Masako Tale 3 of 9, an Act 1 side tale at the Adachi Estate in Ariake. You try to get Sadao's wife Hina to talk, then track an assassin when things go wrong. It rewards the Charm of Dual Destruction I and 2 Silk.
The Impact of Loss
The Impact of Loss is an Iki Island side tale at Lake Nagata in Gonoura. A monk gave himself up to the Mongols to save a survivor camp, and you go after him and the search party that followed. It ends with a choice you cannot undo.
The Last Warrior Monk
The Last Warrior Monk is Norio Tale 1 of 9, the Act 2 side tale that opens his storyline at Akashima Village. You help Norio track down monks the Mongols abducted from the village. It needs A New Horizon done and rewards the Charm of Resistance II and 2 Silk.
The Laughing Bandits
The Laughing Bandits is an Izuhara side tale that starts with a crying woman in Kechi Fishing Village. You investigate a home, track bandits to the Komoda ruins and clear them out, earning a minor melee charm and 10 linen.
Image: Sucker Punch Productions / PlayStationThe Legacy of Kazumasa Sakai
The Legacy of Kazumasa Sakai is an Iki Island Mythic Tale about the lost armour of Jin's father's horse. It starts at a survivor camp near Zasho Bay and rewards the Sakai Horse Armor, which makes your mounted charges far deadlier.
The Legend of Black Hand Riku
The Legend of Black Hand Riku is an Iki Island Mythic Tale that starts at Fune's Refuge. You track a dead raider's cursed armour through a glowing sea cave and earn the Sarugami Armor, a high-risk set for players who trust their parry timing.
The Legend of Tadayori
The Legend of Tadayori is a Mythic Tale in Azamo, Izuhara, about a famous archer and the kami-blessed armour he wore. Finishing it gives you Tadayori's Armor, the set to wear if you fight mostly with a bow.
The Other Side of Honor
The Other Side of Honor is a Kashine side tale about a farm the war never touched and the samurai who says he protects it. You look into Lord Jinroku's story and track him down, earning a Charm of Divine Healing I.
The Past Never Passes
The Past Never Passes is Ishikawa Tale 3 of 9, an Act 1 side tale in Hiyoshi. Tomoe's archers have ringed Hiyoshi Springs ahead of a Mongol attack, and you scout the area with Ishikawa and clear bridges along the coast. It rewards the Charm of Precision and 2 Silk.
The Proud Do Not Endure
The Proud Do Not Endure is the first of two Yuriko tales, an Act 2 ride through Kubara with Jin's old caretaker to find plants for a new poison. It unlocks Hallucination Darts for your blowgun.
The River Children
The River Children is an Act 2 side tale at Old Kanazawa Marsh. A woman named Shino swears a kappa dragged her father away, and you follow the tracks to find out what really took him. It pays a Charm of Bludgeoning.
The Sensei and the Student
The Sensei and the Student is Ishikawa Tale 2 of 9, an Act 1 side tale in Hiyoshi. You and Sensei Ishikawa start tracking his former student Tomoe through Mongol archer positions and free some prisoners. It rewards the Charm of Efficiency and 2 Silk.
Image: Sucker Punch Productions / PlayStationThe Sister Betrayed
The Sister Betrayed is Masako Tale 9 of 9, the final part of her storyline, set in Sago in Act 3. You storm an old clan fort with Masako to face the person behind her family's murder. It needs Wolves at the Gates done and rewards the Adachi Half Mask.
The Six Blades of Kojiro
The Six Blades of Kojiro is an Umugi Mythic Tale in Toyotama, where you duel five Straw Hat assassins and then Kojiro himself. It has more duels than any other single tale, and it rewards the Kensei Armor, a set that boosts Resolve and Ghost Weapons.
The Spirit of Yarikawa's Vengeance
The Spirit of Yarikawa's Vengeance is a Mythic Tale in the Ruins of Old Yarikawa, Toyotama. You follow offering shrines to a vengeful spirit and learn the Dance of Wrath, a three-hit unblockable katana technique.
The Tale of Yuna
The Tale of Yuna is Yuna Tale 1 of 4, the Act 2 side tale that opens her storyline in Otsuna. You clear Mongols out of an inn run by Yuna's childhood friend Ichi and learn how to draw out the warlord Altan. It needs A New Horizon done and rewards the Charm of Rejuvenation and 2 Silk.
The Terror of Otsuna
The Terror of Otsuna is Ishikawa Tale 7 of 9, the last of his Act 2 tales, where you hit Tomoe's Otsuna training camp and finally see her face to face. It starts west of Old Toyotama Hills and rewards the Charm of Efficiency and 2 Silk.
The Thief
The Thief is Masako Tale 7 of 9, an Act 2 side tale near Kawamata Village in Kushi. You track Mai, a former Adachi servant who looted the estate after the massacre, and recover the stolen heirlooms. It rewards the Charm of Bludgeoning and 2 Silk.
The Traitor
The Traitor is Masako Tale 4 of 9 and the last Act 1 part of her hunt, set in Ariake. You use a supply map and a monk's help to corner Sadao at a lighthouse. It rewards the Charm of Incineration, the Warrior's Bounty Dye Kit and 2 Silk.
The Unbreakable Gosaku
The Unbreakable Gosaku is a Mythic Tale that starts in Akashima Village, Toyotama. You free six farmsteads to collect six keys, then open a hill in the Old Togo Rice Fields to claim Gosaku's Armor, a tanky set built around Staggering enemies.
Image: Sucker Punch Productions / PlayStationThe Undying Flame
The Undying Flame is the last Tsushima Mythic Tale, at the foot of Mount Jogaku in Kamiagata. You climb the freezing mountain from fire to fire and learn the Way of the Flame, which lets you set your katana alight with Incendiary Oil.
The Value of Sake
The Value of Sake is an Act 1 side tale at the Kii Sake Brewery in Azamo. Mongols keep showing up to drink the place dry, so you set an ambush for their evening visit. It rewards a Charm of Resolve I.
The Way of the Bow
The Way of the Bow is Ishikawa Tale 4 of 9, the last Act 1 part of his storyline, where you defend Hiyoshi Springs from Tomoe's attack. It is worth doing early because it gives you the Flaming Arrow, plus the Charm of Immunity and the Storming Falcon vanity gear for your half bow.