9 storylines
Ishikawa's Tales follow Sensei Ishikawa, a famous samurai archer, as he and Jin hunt his former student Tomoe, who is now training Mongol archers. Completing them earns the silver trophy The Unbending Archer and finally reveals the sensei's full name in the epilogue.
Jin's Journey is the main story of Ghost of Tsushima: a prologue followed by three acts of story tales. It tracks Jin Sakai's fight to free Tsushima from the Mongol invasion, and every tale in it is marked on the map with a gold icon.
Kenji's Tales are a short 3-part side storyline about Kenji, a sake seller and habitual swindler who keeps getting in over his head. Each part has Jin bailing him out of a scheme gone wrong, and they count toward the Helping Sword Hand trophy for finishing every Tale of Tsushima.
Masako's Tales are the side storyline of Lady Masako Adachi, the last living member of Clan Adachi, as she hunts the people who planned her family's slaughter. Finish every part to earn the silver trophy The Vengeful Warrior and to close out her personal arc across all three acts.
All 10 in orderMythic Tales are side quests built around old Tsushima legends, each one sending you after a lost technique, armour set or weapon. They hand out some of the best gear in the game, and none of them can be missed, so you can clear them during the story or after it.
Norio's Tales are the 9-part side storyline of Norio, a warrior monk of Cedar Temple who survived Mongol captivity. You help him protect monks in Akashima and Kushi, then retake Cedar Temple, and finishing it earns the silver trophy The Warrior Monk.
Tales of Iki is the story of the Iki Island expansion: nine main tales plus a set of side tales on Iki. Finishing every Iki story and side tale, along with the Iki Mythic Tales, earns the Friend to All Raiders trophy.
Tales of Tsushima are the side quests of Ghost of Tsushima, built around the people Jin meets in the story and out in the open world. They pay out Legend, charms and cloth, and finishing every one of them earns a gold trophy.
Yuna's Tales are a 4-part Act 2 side storyline set in Otsuna, where you and Yuna draw out a Mongol warlord named Altan by taking down his slaver allies. It digs into Yuna's childhood as a slave, and finishing it earns the silver trophy The Headstrong Thief.
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A Debt Repaid
A Debt Repaid is an Act 2 side tale in Kushi, Toyotama, where you help a man named Gomyo take revenge on the bandits who used him. Expect a camp assault and a second wave, and a Charm of Enduring Affliction at the end.
Image: Sucker Punch Productions / PlayStationA Father's Choice
A Father's Choice is an Act 3 side tale in Sago, Kamiagata, that starts with a body hanging beside the road. You track the Mongols who forced a father to pick which son they would kill, and earn a Charm of Fire Doctrine.
A Final Request
A Final Request is a Toyotama side tale that starts with Straw Hat ronin raiding Lucky Genzo's Inn. You chase the raiders through three camps to find a captured man named Oda, and the reward is a Charm of Dual Destruction II.
A Healer's Touch
A Healer's Touch is an Izuhara escort tale where you guard Hanaoka, a monk healer, on his way to a sick camp in the woods. It has investigation stops and small fights, and pays a Charm of Divine Healing I.
A Helping Hand
A Helping Hand is an Iki Island side tale where you keep running into Emotaro, a man rebuilding his home alone after the Mongols burned it. Help him four times and you get the Charm of Iron Grip.
A Mother's Law
A Mother's Law is an Iki Island side tale given by the raider leader Fune at Fune's Refuge in Yahata. It opens after Epilogue: Last Words and has you help her hit a Mongol supply ship.
A Mother's Peace
A Mother's Peace is an unnumbered Masako tale in Act 1 where you help Lady Masako find and bury her two sons on Komoda Beach. It opens after The Husband from a peasant at the Golden Temple and rewards the Charm of Fortunate Return and 2 Silk.
A Place to Call Home
A Place to Call Home is a short Ariake side tale where a panicked man asks you to retake his house from the Mongols. You clear the house, then follow clues to learn what became of his family, and earn a Charm of Well-Being I.
A Thief of Innocence
A Thief of Innocence is an Act 2 tale in Umugi Cove where a mother asks you to find her missing daughter, Kuma. You question locals, trail a strange Straw Hat and raid an inn, and the reward is a Charm of Ferocity.
A Wealthy Man Has All He Needs
In this Act 2 tale at the Umugi survivor camp, you deal with a merchant gone sour. Saburo, rich and desperate, is threatening refugees over his missing family, and you investigate who really took them. It rewards a Charm of Fortunate Return.
Bloodletting
Bloodletting is an Iki Island side tale in Gonoura that follows Troubled Waters. You and Sugi set up a fake betrayal so Yamaneko's raiders and their Mongol allies turn on each other.
Caretakers of the Eagle
Caretakers of the Eagle is an Iki Island side tale at Cloud Forest Temple in Gonoura. The Eagle Tribe has turned the temple into a recruiting ground, and you go undercover to free the people it is holding.
Dreams of Conquest
Dreams of Conquest is Ishikawa Tale 5 of 9 and the first of his Act 2 tales, starting at the Akashima Survivor Camp. You rescue a pinned-down Ishikawa and raid Tomoe's archer training camp for clues. It needs A New Horizon done and rewards the Charm of Precision and 2 Silk.
Empty Baskets
Empty Baskets is a short Tsutsu side tale where a crying woman says bandits stole all her food. You recover it from a camp in the woods, with the option of doing it without a single kill, and get a Charm of Resistance I.
Image: Sucker Punch Productions / PlayStationFit for the Khan
Fit for the Khan is the Act 3 side tale that gets you the Mongol Commander's Armor. A blacksmith's apprentice at Jogaku Temple sends you to retake four Mongol-held spots in Kamiagata, each holding a piece of armor made for Khotun Khan.
Flesh and Stone
Flesh and Stone is an Act 2 side tale in Kushi, Toyotama, where the son of the sculptor Master Izo asks you to recover his father's tools so he can repair a ruined statue. It pays a Charm of Immunity.
For Tsushima
For Tsushima is an Azamo side tale where you ride with a fighting woman from Ariake to find the Azamo League, a band of farmers and fishermen resisting the Mongols. It is two fights alongside her, and pays a Charm of Hidden Sight.
Image: Sucker Punch Productions / PlayStationFriends in Passing
Friends in Passing is Ishikawa Tale 8 of 9, an Act 3 side tale that starts at Jogaku Temple in Kamiagata. While hunting for Tomoe in eastern Jogaku you meet a trapper named Matsu and help her check her traps. It rewards the Charm of Fortune II and the Hidden Serpent half bow dye.
Ghosts in the Fog
Ghosts in the Fog is Norio Tale 3 of 9, an Act 2 side tale where you defend Akashima Village from a Mongol counterattack using incense burners as traps. It rewards the Charm of Unyielding II, the Noble Fighter's headband and 2 Silk.
Image: Sucker Punch Productions / PlayStationHidden in Snow
Hidden in Snow is an Act 3 investigation tale in Sago Mill, Kamiagata. The village is oddly empty and its men are jumpy, and you dig into what they are hiding. It pays a Charm of the Lost Mind and 18 linen.
Honor Buried Deep
Honor Buried Deep is an Azamo Bay side tale where a villager named Hyoe suspects his neighbor of meeting bandits at night. You stake out a cemetery and follow them, and the reward is a Charm of Broken Barriers.
Incident at Hiyoshi Pass
Incident at Hiyoshi Pass is a short Act 1 side tale on the bridge into Hiyoshi Springs. Mongol archers have pinned down a wounded boy named Banta, and you clear them so his family can cross. It rewards a Charm of Unyielding I.
Laid to Rest
Laid to Rest is Ishikawa Tale 9 of 9, the Act 3 finale of his storyline. You team up with Tomoe and Ishikawa to stop a surprise Mongol attack on Umugi Cove. It rewards the Charm of Precision, the Midnight Shark half bow dye and the Shattered Mask of Tomoe.
Lost at Sea
Lost at Sea is a side tale on Kijo Isle, the southern tip of Izuhara. A man named Otosuke wants his daughter back from the Mongols, so you row out and board their ships. It is a stealth-friendly rescue that pays a Charm of Resistance I.