4 regions
Iki Island is the separate island southeast of Tsushima where the Iki Island expansion takes place. The Eagle Tribe under Ankhsar Khatun has taken it over, and Jin must face both the Mongols and his father's history there.
Izuhara is the southern region of Tsushima and the first one you explore in Act 1. It is where you rescue Lord Shimura from Castle Kaneda, meet most of your allies and learn the stealth tools that turn Jin into the Ghost.
Kamiagata is the snowy northern region of Tsushima and the setting for Act 3. It is thinly settled and harsh, and it is where you chase Khotun Khan to his final stronghold at Port Izumi.
Toyotama is the central region of Tsushima, between Izuhara and Kamiagata. Act 2 plays out here: you rally allies, liberate Yarikawa and march on Castle Shimura, while side tales for Norio, Yuna and Yuriko open up.
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Omi Monastery
Omi Monastery is a temple of monks close to Jin's home of Omi Village in Toyotama. It ties into Masako's hunt for conspirators and hides the cave where the last duel of The Six Blades of Kojiro takes place.
Omi Village
Omi Village in Kubara is Jin's childhood home and the seat of Clan Sakai. You return in Act 2 to recover your father's armor, and the village is central to the final tale.
Image: Sucker Punch Productions / PlayStationPort Izumi
Port Izumi is a northern trading port that Khotun Khan turns into his last stronghold. Your final assault on the Khan in Eternal Blue Sky happens here.
Image: Sucker Punch Productions / PlayStationSago Mill
Sago Mill is a dye mill in Sago known for its blue dye. It is the setting of the side tale Hidden in Snow, which deals with what the villagers did to stay safe from the Mongols.
Sensei Ishikawa's Dojo
Sensei Ishikawa's Dojo is the archery master's training hall in Hiyoshi. Several Ishikawa tales start here, and a piece of vanity gear is hidden nearby.
Image: Sucker Punch Productions / PlayStationTakeshi's Camp
Takeshi's Camp is where Jin meets the hunter Takeshi and his archers in Kamiagata. You visit it in Wolves at the Gates, and a Merchant there lets you trade.
Takeshiki Farmstead
Takeshiki Farmstead is a farm near Hironori's End and Takeshiki Grove in Komoda. The Mongols take it after A New Horizon, and freeing it gives iron.
Tradition's End
Tradition's End is one of two possible post-game homes for Jin, in Kubara Prefecture. Which home you get depends on your choice at the end of The Tale of Lord Shimura.
Image: Sucker Punch Productions / PlayStationTrapper's House
Trapper's House is a lone home in central eastern Kamiagata, belonging to the trapper Matsu. Jin visits it during Sensei Ishikawa's storyline after helping her fix her traps.
Umugi Cove
Umugi Cove is a pirate town in Umugi run by Lady Sanjo and her ronin. Fighting is banned inside, so Jin cannot draw any weapon while in town.
Urashima's Village
Urashima's Village is a coastal village in Kushi Prefecture. It is the setting of the side tale The Burden of Theft, and a Kojiro duel and a shrine are close by.
Yagata Farmstead
Yagata Farmstead is a large farm in Kashine that the Mongols seize at the start of Act 2. Rescue the hostages to free it and claim the Key of Yagata for The Unbreakable Gosaku.
Yarikawa Stronghold
Yarikawa Stronghold is the walled canal town of Clan Yarikawa, ruled by the steward Ujimasa Yarikawa. You help it break a Mongol siege across three story tales, and its fighters then join your cause.