The Infected are people taken over by a mutant Cordyceps fungus, and they are the main threat between every human fight in The Last of Us Part I. In Part I and Left Behind you meet four stages: runners, stalkers, clickers and bloaters, each harder to kill than the last.
Runners are freshly turned and still see, so they spot you and rush in packs. Stalkers have been infected for weeks to a year; they hide, flank and ambush. Clickers, a year or more in, are blind and hunt by clicking echolocation but grab with lethal strength. Bloaters have carried the fungus for years, wear fungal armor and throw mycotoxin sacs.
Some infected sit dormant against walls until something wakes them, and runners can lie hidden under snow. The early stages still flinch at gunshots and moan in pain, which suggests some of the person is still in there. Bill sums up the survivor view: the infected are at least predictable, unlike other people.
Stay crouched and quiet, use Listen Mode to track them through walls, and throw bricks or bottles to pull them away from your path. Clear runners first in mixed groups, because they can see you and their screams wake the clickers and bloaters around them.
FEDRA
FEDRA, the Federal Disaster Response Agency, is the military government that runs the Boston quarantine zone. Its soldiers are the best-equipped enemies in the first chapters, and you fight them while smuggling Ellie out of Boston.
Runner
Runners are stage one infected, people turned within the last couple of days. They still see, move fast and swarm in packs, so the danger is numbers rather than any single runner.
Image: Naughty Dog / PlayStationBloater
Bloaters are stage four infected covered in armor-like fungus. They are slow and blind but kill you instantly if they grab you, and they throw bursting sacks of mycotoxin from range. Fire is the way to beat them.
Clicker
Clickers are blind stage three infected that find you by the clicking sound they make. Their grab kills instantly unless you carry a shiv and have the Shiv Master upgrade, so most players deal with them quietly or with fire.