Hullo Mr. Gatling is the third Train Hideout memory: to make up for his arrest, Nigel has stolen a Gatling gun from a rival gang and is waiting with it at Whitechapel Station. The gang wants it back, and Jacob ends up firing it from the moving train.
Part 3 of 5 in Train Hideout Stories
Nigel's demonstration fails when the gun jams, and Blighters open fire from across the station. Take over the gun, hold them off, then order the driver to leave. A Blighter train pulls alongside; shoot out its couplings to drop its wagons one at a time. Your driver stops short of explosives piled on the tracks, so fight off the ambush there. Further on, the rest of the enemy train appears with a front carriage full of dynamite, and you destroy it.
Meet Nigel at Whitechapel Station, defend the train with the Gatling gun, detach the enemy wagons, beat the ambush at the blocked tracks and destroy the last Blighter train.
The Gatling gun overheats and catches fire, so Jacob and Nigel uncouple the wagon it is mounted on and leave it behind. Jacob tells Nigel his artillery career will have to wait.
Both optional objectives belong to the train fight. To detach five wagons, aim the Gatling gun at the couplings between the Blighter train's wagons rather than at the men riding them. Any hit breaks the no-damage condition, so take the ambush at the blocked tracks slowly instead of charging in.
Stalk the Stalker
Stalk the Stalker is the first Train Hideout memory: Agnes MacBean has a nervous young man following her on her delivery rounds, and Evie shadows them both through Southwark. It turns out the stalker is the least of Agnes's problems, as Blighters are lining up to kill her.
Nigel in for the Chop
Nigel in for the Chop is the second Train Hideout memory: Nigel Bumble has been locked in a police carriage in the Strand after a brawl in which his gang killed a Templar. As Evie, you make the evidence against him disappear before the Chief Inspector arrives.
Gang War: Whitechapel
Gang War: Whitechapel is the showdown for the borough: with Henry's new kukris, you lead the Rooks against Rexford Kaylock's Blighters at the Whitechapel train station, then chase Kaylock along the roof of his moving train. Winning gives the twins their Train Hideout.
Off the Rails
Off the Rails is the sixth Last Maharaja memory: you arrive at Southwark station for a briefing just as the British India Company's men drive off with the train hideout. You commandeer Duleep Singh's carriage, catch the train and fight the hijackers on its roof.