Runaway Train is the fourth Train Hideout memory: the driver's apprentice Bob fitted the wrong part, and the train hideout is now racing through London on fire with no brakes. As Evie you catch up with it, put out the fires and help the driver bring it to a stop.
Part 4 of 5 in Train Hideout Stories
The driver asks you to buy a seven-inch flywheel to replace the part Bob installed. While you are at the shop, Bob arrives to say the train will not stop. Take a carriage, chase the train and climb aboard. The driver works on the brakes while burning coal from the engine sets the carriages alight, so run along the roof putting out fires as they appear. When you get back to the engine, the driver has been hurt; pull the brake lever yourself.
Talk to the driver, go to the merchant in the City of London, catch the runaway train, put out every fire on the carriages, return to the locomotive and engage the brakes.
The train comes to a stop, and Evie decides Bob should not be allowed to improve the train again.
Full sync asks you to avoid fire damage, so put out each fire from beside it rather than running through the flames, and watch for new ones as burning coal from the engine lands on the roofs. Evie counts down the last minute aloud, which tells you how long you still have to hold out.
The driver calls Bob his sparrow-brained apprentice and says the wrong part went into the Iron Duke engine they are running. Evie walks away from the flywheel the moment Bob bursts into the shop.
Hullo Mr. Gatling
Hullo Mr. Gatling is the third Train Hideout memory: to make up for his arrest, Nigel has stolen a Gatling gun from a rival gang and is waiting with it at Whitechapel Station. The gang wants it back, and Jacob ends up firing it from the moving train.
Stalk the Stalker
Stalk the Stalker is the first Train Hideout memory: Agnes MacBean has a nervous young man following her on her delivery rounds, and Evie shadows them both through Southwark. It turns out the stalker is the least of Agnes's problems, as Blighters are lining up to kill her.
Gang War: Whitechapel
Gang War: Whitechapel is the showdown for the borough: with Henry's new kukris, you lead the Rooks against Rexford Kaylock's Blighters at the Whitechapel train station, then chase Kaylock along the roof of his moving train. Winning gives the twins their Train Hideout.
Off the Rails
Off the Rails is the sixth Last Maharaja memory: you arrive at Southwark station for a briefing just as the British India Company's men drive off with the train hideout. You commandeer Duleep Singh's carriage, catch the train and fight the hijackers on its roof.