Off the Rails is the sixth Last Maharaja memory: you arrive at Southwark station for a briefing just as the British India Company's men drive off with the train hideout. You commandeer Duleep Singh's carriage, catch the train and fight the hijackers on its roof.
Part 6 of 10 in The Last Maharaja
Duleep, Henry and the Rooks stay behind to fight the Templars at the station while you go after the train, which Henry thinks is heading for Whitechapel station. Take Duleep's carriage and shake off the pursuers, then drop onto the train from a bridge or catch it as it slows. Clear the thugs off the roof, then fend off more Templars attacking from a train running alongside.
Meet Duleep in Southwark, go to the station, take Duleep's carriage, catch the train hideout, defeat the enemies on board and on the neighbouring train, then report back.
Duleep proposes stealing the Koh-i-Noor diamond. He argues that it belongs to India rather than the Queen, since it was taken as a trophy of colonisation.
Full sync asks you to throw four enemies off the roof, so on the train keep the fight near the edges and use attacks that knock thugs over the side rather than finishing them where they stand.
The company's men pull out of Southwark station with the train while Duleep, Henry and the Rooks fight the Templars left behind. Henry's first worry is Agnes, and Duleep fears they have pushed the company too far. Duleep tells you to take his carriage, which is parked nearby.
The hijack is the company's answer to losing the Punjabi gold in the previous two memories. Duleep has already gathered some information on where the Koh-i-Noor is kept, and Much Ado About Drinking is where Jacob pins down its exact location.
Stalk the Stalker
Stalk the Stalker is the first Train Hideout memory: Agnes MacBean has a nervous young man following her on her delivery rounds, and Evie shadows them both through Southwark. It turns out the stalker is the least of Agnes's problems, as Blighters are lining up to kill her.
Gang War: Whitechapel
Gang War: Whitechapel is the showdown for the borough: with Henry's new kukris, you lead the Rooks against Rexford Kaylock's Blighters at the Whitechapel train station, then chase Kaylock along the roof of his moving train. Winning gives the twins their Train Hideout.
Hullo Mr. Gatling
Hullo Mr. Gatling is the third Train Hideout memory: to make up for his arrest, Nigel has stolen a Gatling gun from a rival gang and is waiting with it at Whitechapel Station. The gang wants it back, and Jacob ends up firing it from the moving train.
Train Hideout Stories
Train Hideout Stories are five side memories about the people who keep the twins' rolling headquarters running: Agnes MacBean, her eager new helper Nigel Bumble, the train's driver and his hapless apprentice Bob. Expect stalkers, a stolen Gatling gun, a runaway engine and a pub crawl gone wrong.