Screenshot coming soon.
Bleachers are pale, shirtless Swarmers with about 50% more health and a harder hit. They are a newer mutation you meet later, and the same tactics as Swarmers work if you bring a few extra rounds.
A Bleacher fights like a Swarmer. It swipes with both hands or opens its arms to grab you. The difference is durability and damage. Mistakes cost more health than they would against a Swarmer.
One Bleacher still falls to the Boot Knife if you keep slashing. With guns, expect to spend a few more bullets than on a Swarmer. Bull Rush into a small group, then stomp each one while it is stunned.
Bleachers appear after the Finding NERO storyline introduces them in I Need Your Help. You see them most in the southern regions, such as Crater Lake.
Their ears pay as well as Runner ears, far more than Swarmer ears. Loot every Bleacher you kill.
Breaker
Breakers are hulking male Freakers that soak up huge damage and can knock you flat with one swing. Treat each one as a mini-boss: stay at range, lead with explosives and finish with headshots.
Image: Bend Studio / PlayStationFreakers
Freakers are people and animals turned feral by the Freaker Virus, and they are the main danger on every road in Days Gone. Each type needs a different answer, from a knife for a lone Swarmer to fire for a whole Horde.
Image: Bend Studio / PlayStationHordes
Hordes are packs of 25 to 500 Swarmers that move, feed and sleep as one, and they are the biggest fights in Days Gone. Each one needs scouting and a plan, but clearing them makes a region safer and pays out in weapons.
Image: Bend Studio / PlayStationNewts
Newts are infected kids who keep their distance while you are healthy and strike when you are hurt. They are weak on their own, but a pack can pick you apart if you walk in with low health.