8 enemies match your filters.
Bleacher
Bleachers are pale, shirtless Swarmers with about 50% more health and a harder hit. They are a newer mutation you meet later, and the same tactics as Swarmers work if you bring a few extra rounds.
Breaker
Breakers are hulking male Freakers that soak up huge damage and can knock you flat with one swing. Treat each one as a mini-boss: stay at range, lead with explosives and finish with headshots.
Image: Bend Studio / PlayStationFreakers
Freakers are people and animals turned feral by the Freaker Virus, and they are the main danger on every road in Days Gone. Each type needs a different answer, from a knife for a lone Swarmer to fire for a whole Horde.
Image: Bend Studio / PlayStationHordes
Hordes are packs of 25 to 500 Swarmers that move, feed and sleep as one, and they are the biggest fights in Days Gone. Each one needs scouting and a plan, but clearing them makes a region safer and pays out in weapons.
Image: Bend Studio / PlayStationNewts
Newts are infected kids who keep their distance while you are healthy and strike when you are hurt. They are weak on their own, but a pack can pick you apart if you walk in with low health.
Reachers
Reachers are fast, hairy Freakers that charge, maul you, then back off to set up an ambush. They hit as hard as a Breaker with about half its health, so steady aim matters more than raw firepower.
Screamers
Screamers are gaunt female Freakers whose shriek stuns you and calls every Freaker nearby, Hordes included. Kill her first and kill her quietly, because one scream can turn an easy fight into a disaster.
Image: Bend Studio / PlayStationSwarmer
Swarmers are infected adults and the Freaker you meet most often. One is easy to kill, but noise brings more running, and the Horde variety behaves differently enough to catch you out.