Image: Bend Studio / PlayStationNo screenshot of Hot Springs yet. This one shows Belknap (Bend Studio / PlayStation).
Hot Springs is Ada Tucker's work camp in Belknap, set in an old luxury resort on a dormant volcano. Go here for Alkai Turner's weapons and Belknap jobs, but expect hard rules: Tucker runs it with guards and forced labor.
Credits earned here only spend at Hot Springs. Alkai's gun stock opens up with each trust level, so Belknap jobs are your way to better weapons in the early game.
Tucker was a prison matron before the outbreak and treats the residents like inmates. Walk around and you'll see guards beating workers and hear talk of hunger and people going missing.
Tucker trades labor for safety and sees most survivors as no better than Freakers. People who push back risk being hunted by Alkai or turning into bounties.
Lisa Jackson ends up working here after you find her in Marion Forks. Later you take her out of Tucker's camp to Lost Lake.
Everyone Has To WorkTucker sends you north of the Hot Springs camp to find Rose, one of her workers who has gone missing. It plays as a hostage rescue job.
Lots of Sick PeopleYou have found Lisa in Marion Forks, and now you need to get her somewhere safe. You ride with her to Tucker's Hot Springs camp, dealing with whatever gets in the way.
Nice and BloodyA bounty job from Tucker at the Hot Springs camp. You hunt down a drifter called Limbo, kill him and bring back his tire iron as proof. Deacon has a personal reason to take this one, since he knew the woman Limbo murdered.
The Rest of Our DrugsTucker puts a bounty on Roach, who has taken over Leon's old drug trade. You hunt him down, knock him off his bike and tie him up for the Hot Springs camp.
They Won't Let Me LeaveYou stop by Tucker's Hot Springs camp to check on Lisa, the girl you brought in. Drive over and talk to her to see how she is holding up.
Coming Into TownA hostage rescue job for Tucker at the Hot Springs camp. Larsen, one of her people, went quiet after spotting a survivor, and you ride to his last known spot to get him back from the marauders holding him.
I Brought You SomethingTo cheer up Lisa at the Hot Springs camp, you ride out to a visitor's center to find her a thunderegg. She once went rock hunting with her father.
Part of the FamilyA bounty job for Tucker. A drifter named Wheeler stole food and left a camp to go hungry. You find him, kill him and bring back his pocket watch as proof.
Price On Your HeadDeacon meets Tucker and Alkai at the Hot Springs Encampment to turn in Leon's bounty. You ride with Tucker, find Alkai, then decide whether Leon's drug stash goes to Tucker or to Copeland.
I'll Double ItTucker puts out a bounty from the Hot Springs camp on Rick Marsdon, one of her own runners. You find him, kill him and bring back his cowboy hat as proof.
Rippers, Rest in HellTucker sends Deacon to clear out a Ripper camp in Belknap. You find the camp, kill the Rippers and hold off the reinforcements that show up afterwards.
I'll Do ItTucker has a bounty on a man named Rick Marsoon. Track him down in Belknap, kill him and bring his cowboy hat back to Hot Springs as proof.
A Score To SettleTucker wants a Ripper camp in Belknap wiped out. Find the camp, clear it and Hot Springs pays you for the work.
Chasing LeonChasing Leon is the storyline about Leon, a drug thief and murderer with a price on his head. Ada Tucker at the Hot Springs camp wants him found, and Deacon has his own reasons to catch up with him.
Encampment jobsEncampment jobs are the work the friendly camps hand out: bounties, hostage rescues and enemy camp clears. Each one pays trust and credits to the camp that posted it.
Gear Up For The RideGear Up For The Ride is the opening storyline in Belknap. Deacon and Boozer want to ride north, but first Deacon has to fix up his bike and earn better gear by doing runs for Copeland's Camp and Tucker's Hot Springs camp.
Ada TuckerAda Tucker runs the Hot Springs work camp, where everyone has to earn their keep. She is the one who puts the bounty on Leon in the opening storyline. Early on she becomes a key job giver, paying well for bounties, rescues and new workers.
LarsenLarsen is a supply runner and scout for Tucker's Hot Springs camp. Marauders ambush his run in Marion Forks and take him captive, and Deacon goes in after him in Coming Into Town.
Lisa JacksonLisa Jackson is a teenage girl who survived alone in Marion Forks for two years, waiting for her parents to come home. Tucker sends Deacon to find her in the It's Not Safe Here job. She reminds him of Sarah's little sister Emma.
RoachRoach is a drifter who rode with Leon and Alvarez before settling at Tucker's Hot Springs camp. Deacon calls him Leon's little toady. He is the bounty target in The Rest of Our Drugs.
Alkai - "A Portrait of Salome"A set of charcoal drawings by Alkai Turner, Tucker's right-hand man at Hot Springs in Belknap. They are on a table beside the camp merchant, next to a yellow light stand.
Tucker - "Trust No One"Ada Tucker's handwritten list of who she can still trust, found at her Hot Springs camp in Belknap. It is on the bench in the middle of camp where Tucker sits.Iron Mike's Camp
Iron Mike's Camp, also called the Lost Lake Settlement, is the encampment at the old Lost Lake resort. It becomes your home base mid-story, and its mechanic sells some of the best bike parts in the game.
Image: Bend Studio / PlayStationMarion Forks
Marion Forks is an abandoned riverside town in Belknap, split by a blown bridge. It has a church, two motels and a NERO burial pit above it. It matters to Deacon, and it holds an infestation, a Horde and good early loot.
Wizard Island
Wizard Island sits in the middle of Crater Lake and is the Deschutes County Militia's main base. You work for Colonel Garret here, with Dee's gun shop and Caleb Tomlinson's garage as the draw.
Image: Bend Studio / PlayStationCopeland's Camp
Copeland's Camp is Mark Copeland's encampment on Peaceful Lake in the Cascade, and your first real base. Go here for bounties, ammo and the bike upgrades that open the map, starting with Nitrous I and Saddlebags I.