Image: Bend Studio / PlayStationNo screenshot of Encampment jobs yet. This one shows Deacon St. John (Bend Studio / PlayStation).
Encampment jobs are the work the friendly camps hand out: bounties, hostage rescues and enemy camp clears. Each one pays trust and credits to the camp that posted it.
Copeland's CampCopeland's Camp is Mark Copeland's encampment on Peaceful Lake in the Cascade, and your first real base. Go here for bounties, ammo and the bike upgrades that open the map, starting with Nitrous I and Saddlebags I.
Hot SpringsHot Springs is Ada Tucker's work camp in Belknap, set in an old luxury resort on a dormant volcano. Go here for Alkai Turner's weapons and Belknap jobs, but expect hard rules: Tucker runs it with guards and forced labor.
Image: Bend Studio / PlayStationAmbush Camp Hunter
Ambush Camp Hunter is the open-world storyline for clearing the Marauder ambush camps set up along Oregon's main roads. The camps supply the snipers, tripwires and clothesline traps that hit you on the ride, so each one you burn out makes that route safer.
Image: Bend Studio / PlayStationWe're Fighting A War
You go with Captain Kouri to the Militia's Diamond Lake encampment to look for any trace of Sarah. You talk to a drifter there and search the camp before meeting Kouri back at your bike.
Image: Bend Studio / PlayStationGear Up For The Ride
Gear Up For The Ride is the opening storyline in Belknap. Deacon and Boozer want to ride north, but first Deacon has to fix up his bike and earn better gear by doing runs for Copeland's Camp and Tucker's Hot Springs camp.
Image: Bend Studio / PlayStationThe Rest of Our Drugs
Tucker puts a bounty on Roach, who has taken over Leon's old drug trade. You hunt him down, knock him off his bike and tie him up for the Hot Springs camp.