73 weapons in Days Gone.
IDF Pup
The IDF Pup is a Special Forces bullpup rifle you get free for clearing Hordes. It unlocks at 50% of Horde Killer with a 45-round magazine. It is accurate, fast and one of the best primaries for Horde fights.
IPCA Stun Gun
The IPCA Stun Gun is a taser on the Survival Wheel. You earn it by collecting all 18 pieces of IPCA Tech. It stuns Freakers and sometimes sets them on fire, but both prongs have to hit.
Lawn Mower Machete
The Lawn Mower Machete is a makeshift blade made from a mower blade. Anarchists, Marauders and hostile Drifters carry it, so you often pick one up early. It cuts poorly, so swap it for a real machete or an axe.
Liberator
The Liberator is a semi-automatic shotgun with very high damage. It fires as fast as you pull the trigger and burns through shells. The Lost Lake merchant sells a tube upgrade that takes it from 5 to 7 shells.
Lil' Stubby
Lil' Stubby is a sawn-off lever-action shotgun that fits the sidearm slot. It comes in three grades, Poor, Better and Pristine, each sold at a different camp. As a sidearm, you can fire it from the bike.
M14
The M14 is an Average-condition semi-automatic rifle sold at Lost Lake from Trust level 1. It fires quickly and accurately, which makes it good for picking off targets at a distance. An extended magazine takes it from 10 to 16 rounds.
M40
The M40 is a Poor-condition bolt-action hunting rifle used as an early sniper. Its magazine is broken, so it loads one round at a time. It hits hard and reaches far, but you will want a better rifle soon.
M50 Reising
The M50 Reising is a Military Spec submachine gun sold at Lost Lake from Trust level 2. It fires fast and stays accurate at range, but hits light. An upgrade doubles its 15-round magazine to 30.
M7
The M7 is a .22 bolt-action rifle and one of the first guns you pick up. You cannot buy it, only find it. Damage and accuracy are low, but .22 ammo is everywhere.
Machete
The Machete is a bladed melee weapon you find in buildings and car trunks. Anarchists, Marauders and Drifters also carry one. It cuts better than the Lawn Mower Machete and makes a good found weapon while you wait for crafting parts.
Metal Bat
The Metal Bat is a found melee weapon, a metal take on the Baseball Bat. Pick it up when your melee slot is empty or your current weapon is close to breaking. It wears down with use like other found weapons.
MG45
The MG45 is a German-made light machine gun for the special slot. It has an extremely high rate of fire, which makes it hard to aim at range. The Hot Springs merchant sells a belt upgrade from 55 to 95 rounds.
MG55
The MG55 is a Special Forces medium machine gun with very low recoil. It unlocks free at 60% of Horde Killer and goes in the special slot. It is the best machine gun for taking a Horde apart.
Image: Bend Studio / PlayStationMolotov Cocktail
The Molotov Cocktail is a craftable fire bomb you learn in the prologue. It sets Freakers alight and burns over an area. It is cheap to make and one of the most useful throwables all game.
MWS
The MWS is an Average-condition rifle sold at Hot Springs from Trust level 2. It is a clear step up at close to mid range with a 35-round magazine. It makes a solid primary for the middle of the north.
Napalm Molotov
The Napalm Molotov is a bigger fire bomb that spreads flames over a wide area. You learn it during You Alone I Have Seen. It is one of the best tools for softening up a Horde.
Nock Volley
The Nock Volley is a seven-barrel shotgun that fires every barrel at once. The Wizard Island gun merchant sells it for 2,500 credits. One shot can wipe out a cluster up close, but then you have to reload.
PDW
The PDW is a Special Forces sidearm with high accuracy, low recoil and a 20-round magazine. It costs 1,250 credits. It is one of the best pistols in the game, rivaled only by the Eliminator.
Pipe
The Pipe is a blunt found melee weapon with low damage. It performs poorly against Freakers. Carry it only until you find a bat, axe or machete.
Pipe Bomb
The Pipe Bomb is a homemade explosive you can craft in the field. The recipe unlocks after the mission They Will Never Stop. It is your go-to answer for groups of humans and tight Freaker packs.
Pipe Wrench
The Pipe Wrench is a blunt found melee weapon. Look for it in garages and warehouses. It does the job against a single enemy, but blades and axes kill faster.
PPSH-41
The PPSh-41 is a Military Spec submachine gun sold at Wizard Island from Trust level 1. It is easy to control at close range and fires at the maximum rate. Each bullet hits soft, so it shines on packs rather than big targets.
Proximity Bomb
The Proximity Bomb is a crafted trap that goes off when enemies get close. Its recipe sits in the Berley Lake Ambush Camp bunker. Place them in a Horde's path or at a door you expect enemies to use.
Proximity Mine
The Proximity Mine is a military-grade mine that goes off when enemies come near. It does the same job as the crafted Proximity Bomb. Use it to set up an ambush or cover a Horde's route.