19 regions
Aguas Lindas is Madrugada's eastern province, right next to Esperanza. It has three FND bases and the checkpoint that guards the main road into the capital.
Balaceras is a province of Valle De Oro and home to Camp Máximas, the guerrilla camp of Máximas Matanzas. Expect to spend a lot of time here during the region's story.
Barrial is Valle De Oro's northern coastal province, east of Esperanza. It hosts the FND Special Forces Base and four anti-aircraft sites, so it is a tough area to fly over.
Conuco is one of El Este's three sub-regions and the home turf of La Moral, the student rebels. Its main town, Concepción, hides their headquarters and lives under a night curfew.
Costa del Mar is the province on Madrugada's western coast. It holds two Criptograma Chests and The Blue Hole Cave, which makes it a good stop for treasure hunters.
Cruz del Salvador is the province of Valle De Oro that holds Segunda, Yara's second-largest city. Santa María Airport and the ¡Danza! Cave treasure hunt are here too.
El Este is Yara's eastern region, a wild stretch of jungle and mountains. It is where you recruit the Legends of '67 and La Moral, and Admiral Benítez and Sean McKay hold it for the regime.
Esperanza is Yara's capital and largest city, and the heart of Castillo's regime. It is under martial law, most open streets are restricted areas, and the story only really sends you there near the end.
Isla del León is Antón Castillo's private island north of Esperanza, home to his villa. It is one of the most heavily defended places in Yara.
Isla Santuario is the small island in Yara's southwest where the game's opening chapter plays out. Comandante Rosario holds it for the FND, and Clara's Camp is your base here.
La Joya is El Este's industrial heart, where McKay Global runs the chemical plants and mines. Heavy PG-240 use has polluted much of it, and it is the main battleground for the Legends and La Moral.
Lozanía is a province of Madrugada and home to the FND 2nd Armored Division base. Expect tanks and armor on the roads until you deal with it.
Madrugada is Yara's western region: tobacco farms, coast and the Montero family's home. José Castillo's air force runs it, so expect heavy anti-aircraft cover when you try to fly here.
Noventarmas is a province of Valle De Oro. It holds Taíno Peak Relay Station, a target in Radio Libertad, and one of the region's Criptograma Chests.
Quito is the larger of Isla Santuario's two provinces and where Far Cry 6 starts in earnest. Clara's Camp, Fort Quito and the Viviro Nueve Plantation are all here.
Sierra Perdida, Spanish for Lost Mountain, is El Este's jungle province and home to the Legends of '67. Admiral Benítez also runs her El Este headquarters from Fontana Fort here.
Valle De Oro is Yara's central region and home to Máximas Matanzas, the rebel crew led by Bicho. María Marquessa and Édgar Reyes run it for the regime.
Vencejo is the smaller of Isla Santuario's two provinces and home to the Punto Norte Lighthouse. It is where you end the opening island in Libertad Rises before heading to the mainland.
The Zamok Archipiélago is a group of islands apart from mainland Yara and the home base of Libertad. Clara's command center and Juan's office are both here.
178 places in Far Cry 6.
Hideout Charanga
Hideout Charanga is a guerrilla hideout in Madrugada. It gives you a safe fast travel point with a workbench and a grill, so you can resupply without going back to camp.
Image: UbisoftHideout Conjunto
Hideout Conjunto is a guerrilla hideout in Barrial, Valle De Oro. It gives you a safe fast travel point with a workbench and a grill, so you can resupply without going back to camp.
Hideout Danzón
Hideout Danzón is a guerrilla hideout in Valle De Oro. It gives you a safe fast travel point with a workbench and a grill, so you can resupply without going back to camp.
Image: UbisoftHideout Descarga
Hideout Descarga is a guerrilla hideout in Barrial, Valle De Oro. It gives you a safe fast travel point with a workbench and a grill, so you can resupply without going back to camp.
Hideout Filin
Hideout Filin is a guerrilla hideout in Sierra Perdida, El Este. It gives you a safe fast travel point with a workbench and a grill, so you can resupply without going back to camp.
Hideout Guaracha
Hideout Guaracha is a guerrilla hideout in La Joya, El Este. It gives you a safe fast travel point with a workbench and a grill, so you can resupply without going back to camp.
Hideout Habanera
Hideout Habanera is a guerrilla hideout in Conuco, El Este. It gives you a safe fast travel point with a workbench and a grill, so you can resupply without going back to camp.
Hideout Mambo
Hideout Mambo is a guerrilla hideout in Aguas Lindas, Madrugada. It gives you a safe fast travel point with a workbench and a grill, so you can resupply without going back to camp.
Hideout Montuno
Hideout Montuno is a guerrilla hideout in Valle De Oro. It gives you a safe fast travel point with a workbench and a grill, so you can resupply without going back to camp.
Hideout Songo
Hideout Songo is a guerrilla hideout in Madrugada. It gives you a safe fast travel point with a workbench and a grill, so you can resupply without going back to camp.
Image: UbisoftHideout Timba
Hideout Timba is a guerrilla hideout in Barrial, Valle De Oro. It gives you a safe fast travel point with a workbench and a grill, so you can resupply without going back to camp.
Hideout Trova
Hideout Trova is a guerrilla hideout in Madrugada. It gives you a safe fast travel point with a workbench and a grill, so you can resupply without going back to camp.
Hinojosa Farm
Hinojosa Farm is a farm in Conuco, El Este, where the family who lived there was killed by an FND sergeant. It is a grim stop that ties into the hunt for Sergeant Síngao.
Hope County Jail
Hope County Jail is a Far Cry 5 location that comes back as a memory in the Joseph: Collapse DLC for Far Cry 6. In Far Cry 5 it was the resistance stronghold in the Henbane River region.
Image: UbisoftHotel Paraíso
Hotel Paraíso is a grand 1934 hotel in Esperanza that now houses Antón Castillo's office. It is the heart of the regime and the setting for the operation Paradise Lost.
Ída's Refuge Checkpoint
Ída's Refuge Checkpoint is an FND roadblock in Aguas Lindas, Madrugada. Clear it for XP, a key to its locked room and a local contact who marks nearby anti-aircraft sites, ambushes and FND bases on your map.
Isabel Steppes Checkpoint
Isabel Steppes Checkpoint is an FND roadblock in Conuco, El Este. Clear it for XP, a key to its locked room and a local contact who marks nearby anti-aircraft sites, ambushes and FND bases on your map.
Image: UbisoftIsla del León
Isla del León is Antón Castillo's private island north of Esperanza, home to his villa. It is one of the most heavily defended places in Yara.
Isla Santuario
Isla Santuario is the small island in Yara's southwest where the game's opening chapter plays out. Comandante Rosario holds it for the FND, and Clara's Camp is your base here.
Jalendu Temple
Jalendu Temple is a Kyrat temple from Far Cry 4 that returns in the Pagan: Control DLC for Far Cry 6. In the DLC, it is one of three places where Pagan must recover a piece of his mask.
Image: UbisoftLa Divinidad Cathedral
La Divinidad Cathedral is an FND base in Esperanza built inside Yara's oldest building. Its objective has you free a priest and keep him alive.
La Joya
La Joya is El Este's industrial heart, where McKay Global runs the chemical plants and mines. Heavy PG-240 use has polluted much of it, and it is the main battleground for the Legends and La Moral.
La Reina Island
La Reina Island is a party island off the coast of Conuco that Yelena and her friends used before the FND seized it. La Moral takes it back during Our Right to Party.
Libertad HQ
Libertad HQ is the guerrilla army's home base on the Zamok Archipiélago, a cluster of islands off Yara's coast. Clara García runs the revolution from here, and Juan Cortez keeps his office here too.