9 storylines
Ishikawa's Tales follow Sensei Ishikawa, a famous samurai archer, as he and Jin hunt his former student Tomoe, who is now training Mongol archers. Completing them earns the silver trophy The Unbending Archer and finally reveals the sensei's full name in the epilogue.
Jin's Journey is the main story of Ghost of Tsushima: a prologue followed by three acts of story tales. It tracks Jin Sakai's fight to free Tsushima from the Mongol invasion, and every tale in it is marked on the map with a gold icon.
Kenji's Tales are a short 3-part side storyline about Kenji, a sake seller and habitual swindler who keeps getting in over his head. Each part has Jin bailing him out of a scheme gone wrong, and they count toward the Helping Sword Hand trophy for finishing every Tale of Tsushima.
Masako's Tales are the side storyline of Lady Masako Adachi, the last living member of Clan Adachi, as she hunts the people who planned her family's slaughter. Finish every part to earn the silver trophy The Vengeful Warrior and to close out her personal arc across all three acts.
All 10 in orderMythic Tales are side quests built around old Tsushima legends, each one sending you after a lost technique, armour set or weapon. They hand out some of the best gear in the game, and none of them can be missed, so you can clear them during the story or after it.
Norio's Tales are the 9-part side storyline of Norio, a warrior monk of Cedar Temple who survived Mongol captivity. You help him protect monks in Akashima and Kushi, then retake Cedar Temple, and finishing it earns the silver trophy The Warrior Monk.
Tales of Iki is the story of the Iki Island expansion: nine main tales plus a set of side tales on Iki. Finishing every Iki story and side tale, along with the Iki Mythic Tales, earns the Friend to All Raiders trophy.
Tales of Tsushima are the side quests of Ghost of Tsushima, built around the people Jin meets in the story and out in the open world. They pay out Legend, charms and cloth, and finishing every one of them earns a gold trophy.
Yuna's Tales are a 4-part Act 2 side storyline set in Otsuna, where you and Yuna draw out a Mongol warlord named Altan by taking down his slaver allies. It digs into Yuna's childhood as a slave, and finishing it earns the silver trophy The Headstrong Thief.
125 missions in Ghost of Tsushima.
Image: Sucker Punch Productions / PlayStationFit for the Khan
Fit for the Khan is the Act 3 side tale that gets you the Mongol Commander's Armor. A blacksmith's apprentice at Jogaku Temple sends you to retake four Mongol-held spots in Kamiagata, each holding a piece of armor made for Khotun Khan.
Flesh and Stone
Flesh and Stone is an Act 2 side tale in Kushi, Toyotama, where the son of the sculptor Master Izo asks you to recover his father's tools so he can repair a ruined statue. It pays a Charm of Immunity.
For Tsushima
For Tsushima is an Azamo side tale where you ride with a fighting woman from Ariake to find the Azamo League, a band of farmers and fishermen resisting the Mongols. It is two fights alongside her, and pays a Charm of Hidden Sight.
Image: Sucker Punch Productions / PlayStationFriends in Passing
Friends in Passing is Ishikawa Tale 8 of 9, an Act 3 side tale that starts at Jogaku Temple in Kamiagata. While hunting for Tomoe in eastern Jogaku you meet a trapper named Matsu and help her check her traps. It rewards the Charm of Fortune II and the Hidden Serpent half bow dye.
Image: Sucker Punch Productions / PlayStationFrom the Darkness
From the Darkness is the last tale of Act 2, where Jin goes against his uncle's orders and sneaks into Castle Shimura to poison the Mongols. It gives you the Ghost Armor and ends with the story moving north to Kamiagata.
Image: Sucker Punch Productions / PlayStationGhosts from the Past
Ghosts from the Past is the Act 2 tale where Jin goes home to Omi Village to recover his father's armor. You reunite with the caretaker Yuriko, and she helps you make the Blowgun and its Poison Darts.
Ghosts in the Fog
Ghosts in the Fog is Norio Tale 3 of 9, an Act 2 side tale where you defend Akashima Village from a Mongol counterattack using incense burners as traps. It rewards the Charm of Unyielding II, the Noble Fighter's headband and 2 Silk.
Hachibee the Beekeeper
Hachibee the Beekeeper is a short unwritten tale in Old Gambler's Wood on Iki Island. Mongols are coming to wreck a beekeeper's home and hives, and you fight them off. It counts toward the Common Courtesy trophy.
Image: Sucker Punch Productions / PlayStationHammer and Forge
Hammer and Forge is the Act 1 tale where you retake Komatsu Forge so Taka can build a tool to climb Castle Kaneda. You rescue his assistant Yukio and the town's hostages, then defend the forge against a Mongol warlord.
Image: Sucker Punch Productions / PlayStationHeart of the Jito
Heart of the Jito is the Act 3 tale where Jin slips into Castle Shimura unseen to leave his uncle a letter asking him to join the final battle. It is a strict no-detection tale, and you also choose a new horse.
Helping Kodama
Helping Kodama is a short unwritten tale east of Lake Nagata on Iki Island. A masked woman blames the samurai for scarring the land, and you clear Mongols cutting down a nearby forest. It counts toward the Common Courtesy trophy.
Image: Sucker Punch Productions / PlayStationHidden in Snow
Hidden in Snow is an Act 3 investigation tale in Sago Mill, Kamiagata. The village is oddly empty and its men are jumpy, and you dig into what they are hiding. It pays a Charm of the Lost Mind and 18 linen.
Image: Sucker Punch Productions / PlayStationHonor and Ash
Honor and Ash is the opening tale of Act 3, where Jin escapes Castle Shimura unarmed and rides into the snowy north of Kamiagata to find Yuna. It ends with a hostage rescue at Jogaku Temple, which becomes your new base.
Honor Buried Deep
Honor Buried Deep is an Azamo Bay side tale where a villager named Hyoe suspects his neighbor of meeting bandits at night. You stake out a cemetery and follow them, and the reward is a Charm of Broken Barriers.
Incident at Hiyoshi Pass
Incident at Hiyoshi Pass is a short Act 1 side tale on the bridge into Hiyoshi Springs. Mongol archers have pinned down a wounded boy named Banta, and you clear them so his family can cross. It rewards a Charm of Unyielding I.
Ishikawa's Tales
Ishikawa's Tales follow Sensei Ishikawa, a famous samurai archer, as he and Jin hunt his former student Tomoe, who is now training Mongol archers. Completing them earns the silver trophy The Unbending Archer and finally reveals the sensei's full name in the epilogue.
Jin's Journey
Jin's Journey is the main story of Ghost of Tsushima: a prologue followed by three acts of story tales. It tracks Jin Sakai's fight to free Tsushima from the Mongol invasion, and every tale in it is marked on the map with a gold icon.
Image: Sucker Punch Productions / PlayStationJourney into the Past
Journey into the Past is the first tale of the Iki Island expansion. It starts at Drowned Man's Shore in Toyotama, where a new Mongol tribe has driven the villagers mad, and ends with Jin sailing to Iki. Finish your Tsushima business first, as you're stuck on Iki for a while.
Kenji's Tales
Kenji's Tales are a short 3-part side storyline about Kenji, a sake seller and habitual swindler who keeps getting in over his head. Each part has Jin bailing him out of a scheme gone wrong, and they count toward the Helping Sword Hand trophy for finishing every Tale of Tsushima.
Laid to Rest
Laid to Rest is Ishikawa Tale 9 of 9, the Act 3 finale of his storyline. You team up with Tomoe and Ishikawa to stop a surprise Mongol attack on Umugi Cove. It rewards the Charm of Precision, the Midnight Shark half bow dye and the Shattered Mask of Tomoe.
Lost at Sea
Lost at Sea is a side tale on Kijo Isle, the southern tip of Izuhara. A man named Otosuke wants his daughter back from the Mongols, so you row out and board their ships. It is a stealth-friendly rescue that pays a Charm of Resistance I.
Masako's Tales
Masako's Tales are the side storyline of Lady Masako Adachi, the last living member of Clan Adachi, as she hunts the people who planned her family's slaughter. Finish every part to earn the silver trophy The Vengeful Warrior and to close out her personal arc across all three acts.
Image: Sucker Punch Productions / PlayStationMassacre at Kidafure Village
Massacre at Kidafure Village is the seventh Iki story tale, built around a ruined raider village on Iki. The raiders use the overgrown site to bait the Eagle Tribe into a big battle, and the place holds a dark secret from Jin's family past.
Message in Blood
Message in Blood is Yuna Tale 4 of 4, the Act 2 finale of her storyline. After Altan strikes back at Ichi's Inn, you ride to his camp near the Kushi border and duel him. It rewards the Charm of Swift Return and 2 Silk.